Refactor ThreadLocal when running on hardware with more cores than PLATFORM_THREADS_LIMIT
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@@ -115,7 +115,7 @@ Action Scripting::ScriptsLoaded;
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Action Scripting::ScriptsUnload;
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Action Scripting::ScriptsReloading;
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Action Scripting::ScriptsReloaded;
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ThreadLocal<Scripting::IdsMappingTable*, PLATFORM_THREADS_LIMIT, true> Scripting::ObjectsLookupIdMapping;
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ThreadLocal<Scripting::IdsMappingTable*, PLATFORM_THREADS_LIMIT> Scripting::ObjectsLookupIdMapping;
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ScriptingService ScriptingServiceInstance;
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bool initFlaxEngine();
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