Add multi-host support
This commit is contained in:
@@ -6,170 +6,133 @@
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#include "NetworkConfig.h"
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#include "NetworkConnection.h"
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#include "INetworkDriver.h"
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#include "Drivers/ENetDriver.h"
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#include "NetworkEvent.h"
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#include "NetworkHost.h"
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#include "Engine/Core/Log.h"
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#include "Engine/Core/Collections/Array.h"
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#include "Engine/Core/Math/Math.h"
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#include "Engine/Platform/CPUInfo.h"
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namespace
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{
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NetworkConfig Config;
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INetworkDriver* NetworkDriver = nullptr;
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uint8* MessageBuffer = nullptr;
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Array<uint32, HeapAllocation> MessagePool;
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Array<NetworkHost, HeapAllocation> Hosts;
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}
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bool NetworkManager::Initialize(const NetworkConfig& config)
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int NetworkManager::Initialize(const NetworkConfig& config)
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{
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Config = config;
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ASSERT(NetworkDriver == nullptr);
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ASSERT(Config.NetworkDriverType != NetworkTransportType::Undefined);
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ASSERT(Config.ConnectionsLimit > 0);
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ASSERT(Config.MessageSize > 32); // TODO: Adjust this, not sure what the lowest limit should be.
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ASSERT(Config.MessagePoolSize > 128);
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// Alloc new host
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const int hostId = Hosts.Count();
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Hosts.Add(NetworkHost());
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NetworkHost& host = Hosts.Last();
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// Setup messages
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CreateMessageBuffers();
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MessagePool.Clear();
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// Warmup message pool
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for (uint32 messageId = Config.MessagePoolSize; messageId > 0; messageId --)
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MessagePool.Push(messageId);
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// Setup network driver
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NetworkDriver = New<ENetDriver>();
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NetworkDriver->Initialize(Config);
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// Initialize the host
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host.Initialize(config);
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LOG(Info, "NetworkManager initialized using driver = {0}", static_cast<int>(Config.NetworkDriverType));
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return false;
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return hostId;
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}
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void NetworkManager::Shutdown()
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void NetworkManager::Shutdown(const int hostId)
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{
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Delete(NetworkDriver);
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DisposeMessageBuffers();
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LOG(Info, "NetworkManager shutdown");
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ASSERT(Hosts[hostId].IsValid());
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NetworkHost& host = Hosts[hostId];
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host.Shutdown();
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}
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bool NetworkManager::Listen()
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bool NetworkManager::Listen(const int hostId)
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{
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LOG(Info, "NetworkManager starting to listen on address = any:{0}", Config.Port);
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ASSERT(Hosts[hostId].IsValid());
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NetworkHost& host = Hosts[hostId];
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ASSERT(NetworkDriver != nullptr);
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return NetworkDriver->Listen();
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LOG(Info, "NetworkManager starting to listen on address = any:{0}", host.Config.Port);
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return host.NetworkDriver->Listen();
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}
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void NetworkManager::Connect()
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bool NetworkManager::Connect(const int hostId)
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{
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// TODO: Support multiple hosts
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ASSERT(Hosts[hostId].IsValid());
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NetworkHost& host = Hosts[hostId];
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LOG(Info, "Connecting to 127.0.0.1:{0}...", host.Config.Port); // TODO: Proper IP address
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LOG(Info, "Connecting to 127.0.0.1:{0}...", Config.Port); // TODO: Proper IP address
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ASSERT(NetworkDriver != nullptr);
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// TODO: Assert address/endpoint
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NetworkDriver->Connect();
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return host.NetworkDriver->Connect();
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}
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void NetworkManager::Disconnect()
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void NetworkManager::Disconnect(const int hostId)
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{
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ASSERT(Hosts[hostId].IsValid());
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NetworkHost& host = Hosts[hostId];
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LOG(Info, "Disconnecting...");
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ASSERT(NetworkDriver != nullptr);
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NetworkDriver->Disconnect();
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host.NetworkDriver->Disconnect();
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}
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void NetworkManager::Disconnect(const NetworkConnection& connection)
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void NetworkManager::Disconnect(const int hostId, const NetworkConnection& connection)
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{
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ASSERT(Hosts[hostId].IsValid());
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NetworkHost& host = Hosts[hostId];
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LOG(Info, "Disconnecting connection with id = {0}...", connection.ConnectionId);
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ASSERT(NetworkDriver != nullptr);
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NetworkDriver->Disconnect(connection);
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host.NetworkDriver->Disconnect(connection);
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}
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bool NetworkManager::PopEvent(NetworkEvent& eventPtr)
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bool NetworkManager::PopEvent(const int hostId, NetworkEvent& eventPtr)
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{
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ASSERT(NetworkDriver != nullptr);
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return NetworkDriver->PopEvent(&eventPtr);
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ASSERT(Hosts[hostId].IsValid());
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NetworkHost& host = Hosts[hostId];
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// Set host id of the event
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eventPtr.HostId = hostId;
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return host.NetworkDriver->PopEvent(&eventPtr);
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}
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NetworkMessage NetworkManager::CreateMessage()
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NetworkMessage NetworkManager::CreateMessage(const int hostId)
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{
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ASSERT(MessagePool.Count() > 0);
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ASSERT(Hosts[hostId].IsValid());
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NetworkHost& host = Hosts[hostId];
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ASSERT(host.MessagePool.Count() > 0);
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const uint32 messageId = MessagePool.Pop();
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uint8* messageBuffer = GetMessageBuffer(messageId);
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const uint32 messageId = host.MessagePool.Pop();
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uint8* messageBuffer = host.GetMessageBuffer(messageId);
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return NetworkMessage(messageBuffer, messageId, Config.MessageSize, 0, 0);
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return NetworkMessage(messageBuffer, messageId, host.Config.MessageSize, 0, 0);
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}
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void NetworkManager::RecycleMessage(const NetworkMessage& message)
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void NetworkManager::RecycleMessage(const int hostId, const NetworkMessage& message)
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{
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ASSERT(Hosts[hostId].IsValid());
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NetworkHost& host = Hosts[hostId];
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ASSERT(message.IsValid());
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#ifdef BUILD_DEBUG
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ASSERT(MessagePool.Contains(message.MessageId) == false);
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ASSERT(host.MessagePool.Contains(message.MessageId) == false);
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#endif
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// Return the message id
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MessagePool.Push(message.MessageId);
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host.MessagePool.Push(message.MessageId);
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}
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NetworkMessage NetworkManager::BeginSendMessage()
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NetworkMessage NetworkManager::BeginSendMessage(const int hostId)
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{
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ASSERT(NetworkDriver != nullptr);
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return CreateMessage();
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ASSERT(Hosts[hostId].IsValid());
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return CreateMessage(hostId);
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}
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void NetworkManager::AbortSendMessage(const NetworkMessage& message)
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void NetworkManager::AbortSendMessage(const int hostId, const NetworkMessage& message)
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{
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ASSERT(NetworkDriver != nullptr);
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ASSERT(Hosts[hostId].IsValid());
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ASSERT(message.IsValid());
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RecycleMessage(message);
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RecycleMessage(hostId, message);
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}
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bool NetworkManager::EndSendMessage(const NetworkChannelType channelType, const NetworkMessage& message, const Array<NetworkConnection> targets)
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bool NetworkManager::EndSendMessage(const int hostId, const NetworkChannelType channelType, const NetworkMessage& message, const Array<NetworkConnection> targets)
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{
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ASSERT(NetworkDriver != nullptr);
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ASSERT(Hosts[hostId].IsValid());
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NetworkHost& host = Hosts[hostId];
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ASSERT(message.IsValid());
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NetworkDriver->SendMessage(channelType, message, targets);
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host.NetworkDriver->SendMessage(channelType, message, targets);
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RecycleMessage(message);
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RecycleMessage(hostId, message);
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return false;
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}
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void NetworkManager::CreateMessageBuffers()
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{
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ASSERT(MessageBuffer == nullptr);
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const uint32 pageSize = Platform::GetCPUInfo().PageSize;
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// Calculate total size in bytes
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const uint64 totalSize = static_cast<uint64>(Config.MessagePoolSize) * Config.MessageSize;
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// Calculate the amount of pages that we need
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const uint32 numPages = totalSize > pageSize ? Math::CeilToInt(totalSize / static_cast<float>(pageSize)) : 1;
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MessageBuffer = static_cast<uint8*>(Platform::AllocatePages(numPages, pageSize));
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Platform::MemorySet(MessageBuffer, 0, numPages * pageSize);
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}
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void NetworkManager::DisposeMessageBuffers()
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{
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ASSERT(MessageBuffer != nullptr);
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Platform::FreePages(MessageBuffer);
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MessageBuffer = nullptr;
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}
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uint8* NetworkManager::GetMessageBuffer(const uint32 messageId)
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{
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// Calculate and return the buffer slice using previously calculated slice.
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return MessageBuffer + Config.MessageSize * messageId;
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}
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