Add multi-host support
This commit is contained in:
@@ -5,6 +5,8 @@
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#include "ENetDriver.h"
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#include "Engine/Networking/NetworkConfig.h"
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#include "Engine/Networking/NetworkEvent.h"
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#include "Engine/Networking/NetworkManager.h"
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#include "Engine/Core/Log.h"
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#include "Engine/Core/Collections/Array.h"
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@@ -12,110 +14,88 @@
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#define ENET_IMPLEMENTATION
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#define _WINSOCK_DEPRECATED_NO_WARNINGS
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#include <enet/enet.h>
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#include "Engine/Networking/NetworkEvent.h"
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#include "Engine/Networking/NetworkManager.h"
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#undef _WINSOCK_DEPRECATED_NO_WARNINGS
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#undef SendMessage
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namespace
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{
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bool Initialized = false;
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NetworkConfig Config;
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ENetHost* Server = nullptr;
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ENetHost* Client = nullptr;
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ENetPeer* ClientPeer = nullptr;
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}
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void ENetDriver::Initialize(const NetworkConfig& config)
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{
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Config = config;
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_config = config;
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if (enet_initialize () != 0) {
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LOG(Error, "Failed to initialize ENet driver!");
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}
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LOG(Info, "Initialized ENet driver!");
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Initialized = true;
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}
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void ENetDriver::Dispose()
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{
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ASSERT(Initialized);
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if (Server != nullptr)
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{
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enet_host_destroy(Server);
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Server = nullptr;
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}
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if (Client != nullptr)
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{
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enet_peer_disconnect_now(ClientPeer, 0);
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enet_host_destroy(Client);
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Client = nullptr;
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}
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if(_peer)
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enet_peer_disconnect_now((ENetPeer*)_peer, 0);
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enet_host_destroy((ENetHost*)_host);
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enet_deinitialize();
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Initialized = false;
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_peer = nullptr;
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_host = nullptr;
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}
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bool ENetDriver::Listen()
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{
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ASSERT(Client == nullptr);
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ASSERT(Server == nullptr);
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ENetAddress address = {0};
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address.host = ENET_HOST_ANY; // TODO
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address.port = Config.Port;
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address.port = _config.Port;
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Server = enet_host_create(&address, Config.ConnectionsLimit, 0, 0, 0);
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if(Server == nullptr)
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// Create ENet host
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_host = enet_host_create(&address, _config.ConnectionsLimit, 0, 0, 0);
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if(_host == nullptr)
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{
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LOG(Error, "Failed to initialize ENet driver!");
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return true;
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LOG(Error, "Failed to initialize ENet host!");
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return false;
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}
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LOG(Info, "Created ENet server!");
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return false;
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return true;
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}
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void ENetDriver::Connect()
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bool ENetDriver::Connect()
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{
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ASSERT(Server == nullptr);
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ASSERT(Client == nullptr);
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ASSERT(ClientPeer == nullptr);
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LOG(Info, "Connecting using ENet...");
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ENetAddress address = {0};
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address.port = Config.Port;
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address.port = _config.Port;
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enet_address_set_host(&address, "127.0.0.1"); // TODO
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Client = enet_host_create(nullptr, 1, 0, 0, 0);
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ClientPeer = enet_host_connect(Client, &address, 0, 0);
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// Create ENet host
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_host = enet_host_create(nullptr, 1, 0, 0, 0);
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if(_host == nullptr)
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{
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LOG(Error, "Failed to initialize ENet host!");
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return false;
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}
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if(ClientPeer == nullptr)
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// Create ENet peer/connect to the server
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_peer = enet_host_connect((ENetHost*)_host, &address, 0, 0);
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if(_peer == nullptr)
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{
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LOG(Error, "Failed to create ENet host!");
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enet_host_destroy(Client);
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Client = nullptr;
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enet_host_destroy((ENetHost*)_host);
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return false;
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}
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return true;
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}
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void ENetDriver::Disconnect()
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{
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ASSERT(Client != nullptr);
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ASSERT(ClientPeer != nullptr);
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ASSERT(_peer != nullptr);
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enet_peer_disconnect_now(ClientPeer, 0);
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enet_host_destroy(Client);
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if(_peer)
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{
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enet_peer_disconnect_now((ENetPeer*)_peer, 0);
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_peer = nullptr;
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Client = nullptr;
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ClientPeer = nullptr;
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LOG(Info, "Disconnected");
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}
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}
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void ENetDriver::Disconnect(const NetworkConnection& connection)
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@@ -125,12 +105,8 @@ void ENetDriver::Disconnect(const NetworkConnection& connection)
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bool ENetDriver::PopEvent(NetworkEvent* eventPtr)
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{
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ASSERT(Server != nullptr || Client != nullptr);
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ENetHost* host = Server != nullptr ? Server : Client; // TODO: Get host by id
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ENetEvent event;
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const int result = enet_host_service(host, &event, 0);
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const int result = enet_host_service((ENetHost*)_host, &event, 0);
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if(result < 0)
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LOG(Error, "Failed to check ENet events!");
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@@ -147,16 +123,19 @@ bool ENetDriver::PopEvent(NetworkEvent* eventPtr)
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eventPtr->EventType = NetworkEventType::Disconnected;
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LOG(Info, "Disconnected"); // TODO
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break;
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case ENET_EVENT_TYPE_DISCONNECT_TIMEOUT:
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eventPtr->EventType = NetworkEventType::Disconnected;
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LOG(Info, "Disconnected (timeout)"); // TODO
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break;
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case ENET_EVENT_TYPE_RECEIVE:
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eventPtr->EventType = NetworkEventType::Message;
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// Acquire message and copy message data
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eventPtr->Message = NetworkManager::CreateMessage();
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eventPtr->Message = NetworkManager::CreateMessage(eventPtr->HostId);
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eventPtr->Message.Length = event.packet->dataLength;
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Memory::CopyItems(eventPtr->Message.Buffer, event.packet->data, event.packet->dataLength);
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// TODO: Copy sender info
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break;
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default: break;
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@@ -4,8 +4,8 @@
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#include "Engine/Networking/Types.h"
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#include "Engine/Networking/INetworkDriver.h"
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#include "Engine/Networking/NetworkConfig.h"
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#include "Engine/Networking/NetworkConnection.h"
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#include "Engine/Scripting/ScriptingType.h"
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API_CLASS(Namespace="FlaxEngine.Networking", Sealed) class FLAXENGINE_API ENetDriver : public INetworkDriver
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@@ -16,12 +16,17 @@ public:
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void Dispose() override;
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bool Listen() override;
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void Connect() override;
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bool Connect() override;
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void Disconnect() override;
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void Disconnect(const NetworkConnection& connection) override;
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bool PopEvent(NetworkEvent* eventPtr) override;
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void SendMessage(NetworkChannelType channelType, const NetworkMessage& message, Array<NetworkConnection, HeapAllocation> targets) override;
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private:
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NetworkConfig _config;
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void* _host = nullptr;
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void* _peer = nullptr;
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};
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@@ -12,7 +12,7 @@ public:
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virtual void Dispose() = 0;
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virtual bool Listen() = 0;
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virtual void Connect() = 0;
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virtual bool Connect() = 0;
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virtual void Disconnect() = 0;
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virtual void Disconnect(const NetworkConnection& connection) = 0;
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@@ -2,6 +2,7 @@
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#pragma once
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#include "NetworkConnection.h"
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#include "NetworkMessage.h"
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#include "Engine/Scripting/ScriptingType.h"
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@@ -26,4 +27,7 @@ public:
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API_FIELD();
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NetworkConnection Sender;
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API_FIELD();
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int32 HostId;
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};
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66
Source/Engine/Networking/NetworkHost.cpp
Normal file
66
Source/Engine/Networking/NetworkHost.cpp
Normal file
@@ -0,0 +1,66 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "NetworkHost.h"
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#include "Drivers/ENetDriver.h"
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#include "Engine/Core/Log.h"
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#include "Engine/Core/Math/Math.h"
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#include "Engine/Platform/CPUInfo.h"
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void NetworkHost::Initialize(const NetworkConfig& config)
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{
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Config = config;
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ASSERT(NetworkDriver == nullptr);
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ASSERT(Config.NetworkDriverType != NetworkTransportType::Undefined);
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ASSERT(Config.ConnectionsLimit > 0);
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ASSERT(Config.MessageSize > 32); // TODO: Adjust this, not sure what the lowest limit should be.
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ASSERT(Config.MessagePoolSize > 128);
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// Setup messages
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CreateMessageBuffers();
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MessagePool.Clear();
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// Warmup message pool
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for (uint32 messageId = Config.MessagePoolSize; messageId > 0; messageId --)
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MessagePool.Push(messageId);
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// Setup network driver
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NetworkDriver = New<ENetDriver>();
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NetworkDriver->Initialize(Config);
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LOG(Info, "NetworkManager initialized using driver = {0}", static_cast<int>(Config.NetworkDriverType));
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}
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void NetworkHost::Shutdown()
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{
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Delete(NetworkDriver);
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DisposeMessageBuffers();
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NetworkDriver = nullptr;
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}
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void NetworkHost::CreateMessageBuffers()
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{
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ASSERT(MessageBuffer == nullptr);
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const uint32 pageSize = Platform::GetCPUInfo().PageSize;
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// Calculate total size in bytes
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const uint64 totalSize = static_cast<uint64>(Config.MessagePoolSize) * Config.MessageSize;
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// Calculate the amount of pages that we need
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const uint32 numPages = totalSize > pageSize ? Math::CeilToInt(totalSize / static_cast<float>(pageSize)) : 1;
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MessageBuffer = static_cast<uint8*>(Platform::AllocatePages(numPages, pageSize));
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Platform::MemorySet(MessageBuffer, 0, numPages * pageSize);
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}
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void NetworkHost::DisposeMessageBuffers()
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{
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ASSERT(MessageBuffer != nullptr);
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Platform::FreePages(MessageBuffer);
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MessageBuffer = nullptr;
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}
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36
Source/Engine/Networking/NetworkHost.h
Normal file
36
Source/Engine/Networking/NetworkHost.h
Normal file
@@ -0,0 +1,36 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#pragma once
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#include "Types.h"
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#include "NetworkConfig.h"
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#include "Engine/Core/Collections/Array.h"
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struct FLAXENGINE_API NetworkHost
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{
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public:
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NetworkConfig Config;
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INetworkDriver* NetworkDriver = nullptr;
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uint8* MessageBuffer = nullptr;
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Array<uint32, HeapAllocation> MessagePool;
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public:
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void Initialize(const NetworkConfig& config);
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void Shutdown();
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void CreateMessageBuffers();
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void DisposeMessageBuffers();
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bool IsValid() const
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{
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return NetworkDriver != nullptr;
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}
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uint8* GetMessageBuffer(const uint32 messageId) const
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{
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// Calculate and return the buffer slice using previously calculated slice.
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return MessageBuffer + Config.MessageSize * messageId;
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}
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};
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@@ -6,170 +6,133 @@
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#include "NetworkConfig.h"
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#include "NetworkConnection.h"
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#include "INetworkDriver.h"
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#include "Drivers/ENetDriver.h"
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#include "NetworkEvent.h"
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#include "NetworkHost.h"
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#include "Engine/Core/Log.h"
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#include "Engine/Core/Collections/Array.h"
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#include "Engine/Core/Math/Math.h"
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#include "Engine/Platform/CPUInfo.h"
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namespace
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{
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NetworkConfig Config;
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INetworkDriver* NetworkDriver = nullptr;
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uint8* MessageBuffer = nullptr;
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Array<uint32, HeapAllocation> MessagePool;
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Array<NetworkHost, HeapAllocation> Hosts;
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}
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bool NetworkManager::Initialize(const NetworkConfig& config)
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int NetworkManager::Initialize(const NetworkConfig& config)
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{
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Config = config;
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// Alloc new host
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const int hostId = Hosts.Count();
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Hosts.Add(NetworkHost());
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NetworkHost& host = Hosts.Last();
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ASSERT(NetworkDriver == nullptr);
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ASSERT(Config.NetworkDriverType != NetworkTransportType::Undefined);
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ASSERT(Config.ConnectionsLimit > 0);
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ASSERT(Config.MessageSize > 32); // TODO: Adjust this, not sure what the lowest limit should be.
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ASSERT(Config.MessagePoolSize > 128);
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// Initialize the host
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host.Initialize(config);
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// Setup messages
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CreateMessageBuffers();
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MessagePool.Clear();
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// Warmup message pool
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for (uint32 messageId = Config.MessagePoolSize; messageId > 0; messageId --)
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MessagePool.Push(messageId);
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// Setup network driver
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NetworkDriver = New<ENetDriver>();
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NetworkDriver->Initialize(Config);
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LOG(Info, "NetworkManager initialized using driver = {0}", static_cast<int>(Config.NetworkDriverType));
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return false;
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return hostId;
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}
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void NetworkManager::Shutdown()
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void NetworkManager::Shutdown(const int hostId)
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{
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Delete(NetworkDriver);
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DisposeMessageBuffers();
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LOG(Info, "NetworkManager shutdown");
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ASSERT(Hosts[hostId].IsValid());
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NetworkHost& host = Hosts[hostId];
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host.Shutdown();
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}
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bool NetworkManager::Listen()
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bool NetworkManager::Listen(const int hostId)
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{
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LOG(Info, "NetworkManager starting to listen on address = any:{0}", Config.Port);
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ASSERT(Hosts[hostId].IsValid());
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NetworkHost& host = Hosts[hostId];
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ASSERT(NetworkDriver != nullptr);
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return NetworkDriver->Listen();
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LOG(Info, "NetworkManager starting to listen on address = any:{0}", host.Config.Port);
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return host.NetworkDriver->Listen();
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}
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void NetworkManager::Connect()
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bool NetworkManager::Connect(const int hostId)
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{
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// TODO: Support multiple hosts
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ASSERT(Hosts[hostId].IsValid());
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NetworkHost& host = Hosts[hostId];
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LOG(Info, "Connecting to 127.0.0.1:{0}...", host.Config.Port); // TODO: Proper IP address
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LOG(Info, "Connecting to 127.0.0.1:{0}...", Config.Port); // TODO: Proper IP address
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ASSERT(NetworkDriver != nullptr);
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// TODO: Assert address/endpoint
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NetworkDriver->Connect();
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return host.NetworkDriver->Connect();
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}
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void NetworkManager::Disconnect()
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void NetworkManager::Disconnect(const int hostId)
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{
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ASSERT(Hosts[hostId].IsValid());
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NetworkHost& host = Hosts[hostId];
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LOG(Info, "Disconnecting...");
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ASSERT(NetworkDriver != nullptr);
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NetworkDriver->Disconnect();
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host.NetworkDriver->Disconnect();
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}
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void NetworkManager::Disconnect(const NetworkConnection& connection)
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void NetworkManager::Disconnect(const int hostId, const NetworkConnection& connection)
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{
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ASSERT(Hosts[hostId].IsValid());
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NetworkHost& host = Hosts[hostId];
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LOG(Info, "Disconnecting connection with id = {0}...", connection.ConnectionId);
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ASSERT(NetworkDriver != nullptr);
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NetworkDriver->Disconnect(connection);
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host.NetworkDriver->Disconnect(connection);
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}
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bool NetworkManager::PopEvent(NetworkEvent& eventPtr)
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bool NetworkManager::PopEvent(const int hostId, NetworkEvent& eventPtr)
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{
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ASSERT(NetworkDriver != nullptr);
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return NetworkDriver->PopEvent(&eventPtr);
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ASSERT(Hosts[hostId].IsValid());
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NetworkHost& host = Hosts[hostId];
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// Set host id of the event
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eventPtr.HostId = hostId;
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return host.NetworkDriver->PopEvent(&eventPtr);
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}
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NetworkMessage NetworkManager::CreateMessage()
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NetworkMessage NetworkManager::CreateMessage(const int hostId)
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{
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ASSERT(MessagePool.Count() > 0);
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ASSERT(Hosts[hostId].IsValid());
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NetworkHost& host = Hosts[hostId];
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ASSERT(host.MessagePool.Count() > 0);
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const uint32 messageId = MessagePool.Pop();
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uint8* messageBuffer = GetMessageBuffer(messageId);
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const uint32 messageId = host.MessagePool.Pop();
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uint8* messageBuffer = host.GetMessageBuffer(messageId);
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return NetworkMessage(messageBuffer, messageId, Config.MessageSize, 0, 0);
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return NetworkMessage(messageBuffer, messageId, host.Config.MessageSize, 0, 0);
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}
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void NetworkManager::RecycleMessage(const NetworkMessage& message)
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void NetworkManager::RecycleMessage(const int hostId, const NetworkMessage& message)
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{
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ASSERT(Hosts[hostId].IsValid());
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NetworkHost& host = Hosts[hostId];
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ASSERT(message.IsValid());
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#ifdef BUILD_DEBUG
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ASSERT(MessagePool.Contains(message.MessageId) == false);
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ASSERT(host.MessagePool.Contains(message.MessageId) == false);
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#endif
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// Return the message id
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MessagePool.Push(message.MessageId);
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||||
host.MessagePool.Push(message.MessageId);
|
||||
}
|
||||
|
||||
NetworkMessage NetworkManager::BeginSendMessage()
|
||||
NetworkMessage NetworkManager::BeginSendMessage(const int hostId)
|
||||
{
|
||||
ASSERT(NetworkDriver != nullptr);
|
||||
return CreateMessage();
|
||||
ASSERT(Hosts[hostId].IsValid());
|
||||
return CreateMessage(hostId);
|
||||
}
|
||||
|
||||
void NetworkManager::AbortSendMessage(const NetworkMessage& message)
|
||||
void NetworkManager::AbortSendMessage(const int hostId, const NetworkMessage& message)
|
||||
{
|
||||
ASSERT(NetworkDriver != nullptr);
|
||||
ASSERT(Hosts[hostId].IsValid());
|
||||
ASSERT(message.IsValid());
|
||||
RecycleMessage(message);
|
||||
RecycleMessage(hostId, message);
|
||||
}
|
||||
|
||||
bool NetworkManager::EndSendMessage(const NetworkChannelType channelType, const NetworkMessage& message, const Array<NetworkConnection> targets)
|
||||
bool NetworkManager::EndSendMessage(const int hostId, const NetworkChannelType channelType, const NetworkMessage& message, const Array<NetworkConnection> targets)
|
||||
{
|
||||
ASSERT(NetworkDriver != nullptr);
|
||||
ASSERT(Hosts[hostId].IsValid());
|
||||
NetworkHost& host = Hosts[hostId];
|
||||
ASSERT(message.IsValid());
|
||||
|
||||
NetworkDriver->SendMessage(channelType, message, targets);
|
||||
host.NetworkDriver->SendMessage(channelType, message, targets);
|
||||
|
||||
RecycleMessage(message);
|
||||
RecycleMessage(hostId, message);
|
||||
return false;
|
||||
}
|
||||
|
||||
void NetworkManager::CreateMessageBuffers()
|
||||
{
|
||||
ASSERT(MessageBuffer == nullptr);
|
||||
|
||||
const uint32 pageSize = Platform::GetCPUInfo().PageSize;
|
||||
|
||||
// Calculate total size in bytes
|
||||
const uint64 totalSize = static_cast<uint64>(Config.MessagePoolSize) * Config.MessageSize;
|
||||
|
||||
// Calculate the amount of pages that we need
|
||||
const uint32 numPages = totalSize > pageSize ? Math::CeilToInt(totalSize / static_cast<float>(pageSize)) : 1;
|
||||
|
||||
MessageBuffer = static_cast<uint8*>(Platform::AllocatePages(numPages, pageSize));
|
||||
Platform::MemorySet(MessageBuffer, 0, numPages * pageSize);
|
||||
}
|
||||
|
||||
void NetworkManager::DisposeMessageBuffers()
|
||||
{
|
||||
ASSERT(MessageBuffer != nullptr);
|
||||
|
||||
Platform::FreePages(MessageBuffer);
|
||||
MessageBuffer = nullptr;
|
||||
}
|
||||
|
||||
uint8* NetworkManager::GetMessageBuffer(const uint32 messageId)
|
||||
{
|
||||
// Calculate and return the buffer slice using previously calculated slice.
|
||||
return MessageBuffer + Config.MessageSize * messageId;
|
||||
}
|
||||
|
||||
@@ -10,29 +10,25 @@ API_CLASS(Namespace="FlaxEngine.Networking", Static) class FLAXENGINE_API Networ
|
||||
DECLARE_SCRIPTING_TYPE_NO_SPAWN(NetworkManager);
|
||||
public:
|
||||
|
||||
API_FUNCTION() static bool Initialize(const NetworkConfig& config);
|
||||
API_FUNCTION() static void Shutdown();
|
||||
API_FUNCTION() static int Initialize(const NetworkConfig& config);
|
||||
API_FUNCTION() static void Shutdown(int hostId);
|
||||
|
||||
API_FUNCTION() static bool Listen();
|
||||
API_FUNCTION() static void Connect();
|
||||
API_FUNCTION() static void Disconnect();
|
||||
API_FUNCTION() static void Disconnect(const NetworkConnection& connection);
|
||||
API_FUNCTION() static bool Listen(int hostId);
|
||||
API_FUNCTION() static bool Connect(int hostId);
|
||||
API_FUNCTION() static void Disconnect(int hostId);
|
||||
API_FUNCTION() static void Disconnect(int hostId, const NetworkConnection& connection);
|
||||
|
||||
API_FUNCTION() static bool PopEvent(API_PARAM(out) NetworkEvent& eventPtr);
|
||||
API_FUNCTION() static bool PopEvent(int hostId, API_PARAM(out) NetworkEvent& eventPtr);
|
||||
|
||||
API_FUNCTION() static NetworkMessage CreateMessage();
|
||||
API_FUNCTION() static void RecycleMessage(const NetworkMessage& message);
|
||||
API_FUNCTION() static NetworkMessage CreateMessage(int hostId);
|
||||
API_FUNCTION() static void RecycleMessage(int hostId, const NetworkMessage& message);
|
||||
|
||||
API_FUNCTION() static NetworkMessage BeginSendMessage();
|
||||
API_FUNCTION() static void AbortSendMessage(const NetworkMessage& message);
|
||||
API_FUNCTION() static bool EndSendMessage(NetworkChannelType channelType, const NetworkMessage& message, Array<NetworkConnection, HeapAllocation> targets);
|
||||
API_FUNCTION() static NetworkMessage BeginSendMessage(int hostId);
|
||||
API_FUNCTION() static void AbortSendMessage(int hostId, const NetworkMessage& message);
|
||||
API_FUNCTION() static bool EndSendMessage(int hostId, NetworkChannelType channelType, const NetworkMessage& message, Array<NetworkConnection, HeapAllocation> targets);
|
||||
|
||||
// TODO: Stats API
|
||||
// TODO: Simulation API
|
||||
// TODO: Optimize 'targets' in EndSendMessage
|
||||
|
||||
private:
|
||||
|
||||
static void CreateMessageBuffers();
|
||||
static void DisposeMessageBuffers();
|
||||
static uint8* GetMessageBuffer(uint32 messageId);
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user