Refactor specular lighting to properly map specular as reflectance in BRDF
Reference: https://google.github.io/filament/Filament.md.html #1492
This commit is contained in:
@@ -10,7 +10,7 @@
|
||||
/// <summary>
|
||||
/// Current materials shader version.
|
||||
/// </summary>
|
||||
#define MATERIAL_GRAPH_VERSION 176
|
||||
#define MATERIAL_GRAPH_VERSION 177
|
||||
|
||||
class Material;
|
||||
class GPUShader;
|
||||
|
||||
Reference in New Issue
Block a user