Add UseAssetImportPathRelative to Editor options and use it by default to store imported asset path relative to the project folder
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@@ -794,6 +794,9 @@ public:
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static void SetOptions(ManagedEditor::InternalOptions* options)
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{
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ManagedEditor::ManagedEditorOptions = *options;
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// Apply options
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AssetsImportingManager::UseImportPathRelative = ManagedEditor::ManagedEditorOptions.UseAssetImportPathRelative != 0;
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}
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static void DrawNavMesh()
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