Add UseAssetImportPathRelative to Editor options and use it by default to store imported asset path relative to the project folder
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@@ -186,6 +186,7 @@ namespace FlaxEditor.Options
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Editor.InternalOptions internalOptions;
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internalOptions.AutoReloadScriptsOnMainWindowFocus = (byte)(Options.General.AutoReloadScriptsOnMainWindowFocus ? 1 : 0);
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internalOptions.ForceScriptCompilationOnStartup = (byte)(Options.General.ForceScriptCompilationOnStartup ? 1 : 0);
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internalOptions.UseAssetImportPathRelative = (byte)(Options.General.UseAssetImportPathRelative ? 1 : 0);
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internalOptions.AutoRebuildCSG = (byte)(Options.General.AutoRebuildCSG ? 1 : 0);
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internalOptions.AutoRebuildCSGTimeoutMs = Options.General.AutoRebuildCSGTimeoutMs;
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internalOptions.AutoRebuildNavMesh = (byte)(Options.General.AutoRebuildNavMesh ? 1 : 0);
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