Fix deadlock when updating Text Render layout during scene rendering
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@@ -352,7 +352,7 @@ void TextRender::UpdateLayout()
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BoundingBox::Transform(_localBox, _transform, _box);
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BoundingSphere::FromBox(_box, _sphere);
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if (_sceneRenderingKey != -1)
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GetSceneRendering()->UpdateActor(this, _sceneRenderingKey);
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GetSceneRendering()->UpdateActor(this, _sceneRenderingKey, ISceneRenderingListener::Auto | ISceneRenderingListener::AutoDelayDuringRendering);
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}
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bool TextRender::HasContentLoaded() const
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