Fix incorrect prefab serialization to correctly handle diff on object references to prefab objects

#3136
This commit is contained in:
Wojtek Figat
2025-02-14 17:07:33 +01:00
parent 3394de0b93
commit 086ddc96bb
4 changed files with 82 additions and 4 deletions

View File

@@ -41,7 +41,7 @@ void ChangeIds(rapidjson_flax::Value& obj, rapidjson_flax::Document& document, c
'0','0','0','0','0','0','0','0','0','0',
'0','0','0','0','0','0','0','0','0','0',
'0','0'
// @formatter:on
// @formatter:on
};
static const char* digits = "0123456789abcdef";
uint32 n = value.A;

View File

@@ -23,6 +23,7 @@
#include "Engine/Scripting/ManagedCLR/MClass.h"
#include "Engine/Scripting/ScriptingObjectReference.h"
#include "Engine/Content/Asset.h"
#include "Engine/Level/SceneObject.h"
#include "Engine/Utilities/Encryption.h"
void ISerializable::DeserializeIfExists(DeserializeStream& stream, const char* memberName, ISerializeModifier* modifier)
@@ -789,4 +790,16 @@ void Serialization::Deserialize(ISerializable::DeserializeStream& stream, Matrix
DESERIALIZE_HELPER(stream, "M44", v.M44, 0);
}
bool Serialization::ShouldSerialize(const SceneObject* v, const SceneObject* other)
{
bool result = v != other;
if (result && v && other && v->HasPrefabLink() && other->HasPrefabLink())
{
// Special case when saving reference to prefab object and the objects are different but the point to the same prefab object
// In that case, skip saving reference as it's defined in prefab (will be populated via IdsMapping during deserialization)
result &= v->GetPrefabObjectID() != other->GetPrefabObjectID();
}
return result;
}
#undef DESERIALIZE_HELPER

View File

@@ -441,10 +441,12 @@ namespace Serialization
// Scripting Object
FLAXENGINE_API bool ShouldSerialize(const SceneObject* v, const SceneObject* other);
template<typename T>
inline typename TEnableIf<TIsBaseOf<ScriptingObject, T>::Value, bool>::Type ShouldSerialize(const T*& v, const void* otherObj)
{
return !otherObj || v != *(T**)otherObj;
return !otherObj || v != *(const T**)otherObj;
}
template<typename T>
inline typename TEnableIf<TIsBaseOf<ScriptingObject, T>::Value>::Type Serialize(ISerializable::SerializeStream& stream, const T*& v, const void* otherObj)
@@ -460,12 +462,18 @@ namespace Serialization
v = (T*)::FindObject(id, T::GetStaticClass());
}
template<typename T>
inline typename TEnableIf<TIsBaseOf<SceneObject, T>::Value, bool>::Type ShouldSerialize(const T*& v, const void* otherObj)
{
return !otherObj || ShouldSerialize((const SceneObject*)v, *(const SceneObject**)otherObj);
}
// Scripting Object Reference
template<typename T>
inline bool ShouldSerialize(const ScriptingObjectReference<T>& v, const void* otherObj)
{
return !otherObj || v.Get() != ((ScriptingObjectReference<T>*)otherObj)->Get();
return !otherObj || ShouldSerialize(v.Get(), ((ScriptingObjectReference<T>*)otherObj)->Get());
}
template<typename T>
inline void Serialize(ISerializable::SerializeStream& stream, const ScriptingObjectReference<T>& v, const void* otherObj)
@@ -486,7 +494,7 @@ namespace Serialization
template<typename T>
inline bool ShouldSerialize(const SoftObjectReference<T>& v, const void* otherObj)
{
return !otherObj || v.Get() != ((SoftObjectReference<T>*)otherObj)->Get();
return !otherObj || ShouldSerialize(v.Get(), ((SoftObjectReference<T>*)otherObj)->Get());
}
template<typename T>
inline void Serialize(ISerializable::SerializeStream& stream, const SoftObjectReference<T>& v, const void* otherObj)