Refactor HashSet and Dictionary collections capacity to handle rehashing when too many elements were deleted
This commit is contained in:
@@ -40,7 +40,7 @@ public:
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private:
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State _state;
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void Free()
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FORCE_INLINE void Free()
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{
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if (_state == Occupied)
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{
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@@ -50,7 +50,7 @@ public:
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_state = Empty;
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}
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void Delete()
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FORCE_INLINE void Delete()
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{
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_state = Deleted;
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Memory::DestructItem(&Key);
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@@ -58,7 +58,7 @@ public:
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}
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template<typename KeyComparableType>
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void Occupy(const KeyComparableType& key)
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FORCE_INLINE void Occupy(const KeyComparableType& key)
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{
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Memory::ConstructItems(&Key, &key, 1);
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Memory::ConstructItem(&Value);
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@@ -66,7 +66,7 @@ public:
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}
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template<typename KeyComparableType>
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void Occupy(const KeyComparableType& key, const ValueType& value)
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FORCE_INLINE void Occupy(const KeyComparableType& key, const ValueType& value)
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{
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Memory::ConstructItems(&Key, &key, 1);
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Memory::ConstructItems(&Value, &value, 1);
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@@ -74,7 +74,7 @@ public:
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}
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template<typename KeyComparableType>
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void Occupy(const KeyComparableType& key, ValueType&& value)
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FORCE_INLINE void Occupy(const KeyComparableType& key, ValueType&& value)
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{
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Memory::ConstructItems(&Key, &key, 1);
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Memory::MoveItems(&Value, &value, 1);
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@@ -132,9 +132,6 @@ public:
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/// </summary>
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/// <param name="other">The other collection to move.</param>
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Dictionary(Dictionary&& other) noexcept
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: _elementsCount(other._elementsCount)
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, _deletedCount(other._deletedCount)
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, _size(other._size)
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{
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_elementsCount = other._elementsCount;
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_deletedCount = other._deletedCount;
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@@ -375,8 +372,12 @@ public:
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template<typename KeyComparableType>
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ValueType& At(const KeyComparableType& key)
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{
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// Check if need to rehash elements (prevent many deleted elements that use too much of capacity)
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if (_deletedCount > _size / DICTIONARY_DEFAULT_SLACK_SCALE)
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Compact();
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// Ensure to have enough memory for the next item (in case of new element insertion)
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EnsureCapacity(_elementsCount + _deletedCount + 1);
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EnsureCapacity((_elementsCount + 1) * DICTIONARY_DEFAULT_SLACK_SCALE + _deletedCount);
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// Find location of the item or place to insert it
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FindPositionResult pos;
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@@ -388,9 +389,9 @@ public:
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// Insert
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ASSERT(pos.FreeSlotIndex != -1);
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_elementsCount++;
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Bucket& bucket = _allocation.Get()[pos.FreeSlotIndex];
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bucket.Occupy(key);
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_elementsCount++;
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return bucket.Value;
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}
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@@ -493,7 +494,7 @@ public:
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for (Iterator i = Begin(); i.IsNotEnd(); ++i)
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{
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if (i->Value)
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Delete(i->Value);
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::Delete(i->Value);
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}
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Clear();
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}
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@@ -535,11 +536,19 @@ public:
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Bucket* oldData = oldAllocation.Get();
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if (oldElementsCount != 0 && preserveContents)
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{
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// TODO; move keys and values on realloc
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FindPositionResult pos;
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for (int32 i = 0; i < oldSize; i++)
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{
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if (oldData[i].IsOccupied())
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Add(oldData[i].Key, MoveTemp(oldData[i].Value));
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Bucket& oldBucket = oldData[i];
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if (oldBucket.IsOccupied())
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{
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FindPosition(oldBucket.Key, pos);
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Bucket* bucket = &_allocation.Get()[pos.FreeSlotIndex];
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Memory::MoveItems(&bucket->Key, &oldBucket.Key, 1);
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Memory::MoveItems(&bucket->Value, &oldBucket.Value, 1);
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bucket->_state = Bucket::Occupied;
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_elementsCount++;
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}
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}
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}
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if (oldElementsCount != 0)
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@@ -558,9 +567,9 @@ public:
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{
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if (_size >= minCapacity)
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return;
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if (minCapacity < DICTIONARY_DEFAULT_CAPACITY)
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minCapacity = DICTIONARY_DEFAULT_CAPACITY;
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const int32 capacity = _allocation.CalculateCapacityGrow(_size, minCapacity);
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int32 capacity = _allocation.CalculateCapacityGrow(_size, minCapacity);
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if (capacity < DICTIONARY_DEFAULT_CAPACITY)
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capacity = DICTIONARY_DEFAULT_CAPACITY;
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SetCapacity(capacity, preserveContents);
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}
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@@ -584,24 +593,10 @@ public:
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/// <param name="value">The value.</param>
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/// <returns>Weak reference to the stored bucket.</returns>
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template<typename KeyComparableType>
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Bucket* Add(const KeyComparableType& key, const ValueType& value)
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FORCE_INLINE Bucket* Add(const KeyComparableType& key, const ValueType& value)
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{
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// Ensure to have enough memory for the next item (in case of new element insertion)
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EnsureCapacity(_elementsCount + _deletedCount + 1);
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// Find location of the item or place to insert it
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FindPositionResult pos;
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FindPosition(key, pos);
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// Ensure key is unknown
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ASSERT(pos.ObjectIndex == -1 && "That key has been already added to the dictionary.");
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// Insert
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ASSERT(pos.FreeSlotIndex != -1);
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Bucket* bucket = &_allocation.Get()[pos.FreeSlotIndex];
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Bucket* bucket = OnAdd(key);
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bucket->Occupy(key, value);
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_elementsCount++;
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return bucket;
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}
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@@ -612,24 +607,10 @@ public:
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/// <param name="value">The value.</param>
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/// <returns>Weak reference to the stored bucket.</returns>
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template<typename KeyComparableType>
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Bucket* Add(const KeyComparableType& key, ValueType&& value)
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FORCE_INLINE Bucket* Add(const KeyComparableType& key, ValueType&& value)
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{
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// Ensure to have enough memory for the next item (in case of new element insertion)
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EnsureCapacity(_elementsCount + _deletedCount + 1);
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// Find location of the item or place to insert it
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FindPositionResult pos;
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FindPosition(key, pos);
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// Ensure key is unknown
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ASSERT(pos.ObjectIndex == -1 && "That key has been already added to the dictionary.");
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// Insert
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ASSERT(pos.FreeSlotIndex != -1);
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Bucket* bucket = &_allocation.Get()[pos.FreeSlotIndex];
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Bucket* bucket = OnAdd(key);
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bucket->Occupy(key, MoveTemp(value));
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_elementsCount++;
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return bucket;
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}
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@@ -851,7 +832,7 @@ public:
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return Iterator(this, _size);
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}
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protected:
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private:
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/// <summary>
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/// The result container of the dictionary item lookup searching.
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/// </summary>
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@@ -911,4 +892,65 @@ protected:
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result.ObjectIndex = -1;
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result.FreeSlotIndex = insertPos;
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}
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template<typename KeyComparableType>
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Bucket* OnAdd(const KeyComparableType& key)
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{
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// Check if need to rehash elements (prevent many deleted elements that use too much of capacity)
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if (_deletedCount > _size / DICTIONARY_DEFAULT_SLACK_SCALE)
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Compact();
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// Ensure to have enough memory for the next item (in case of new element insertion)
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EnsureCapacity((_elementsCount + 1) * DICTIONARY_DEFAULT_SLACK_SCALE + _deletedCount);
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// Find location of the item or place to insert it
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FindPositionResult pos;
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FindPosition(key, pos);
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// Ensure key is unknown
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ASSERT(pos.ObjectIndex == -1 && "That key has been already added to the dictionary.");
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// Insert
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ASSERT(pos.FreeSlotIndex != -1);
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_elementsCount++;
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return &_allocation.Get()[pos.FreeSlotIndex];
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}
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void Compact()
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{
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if (_elementsCount == 0)
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{
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// Fast path if it's empty
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Bucket* data = _allocation.Get();
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for (int32 i = 0; i < _size; i++)
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data[i]._state = Bucket::Empty;
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}
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else
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{
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// Rebuild entire table completely
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AllocationData oldAllocation;
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oldAllocation.Swap(_allocation);
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_allocation.Allocate(_size);
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Bucket* data = _allocation.Get();
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for (int32 i = 0; i < _size; i++)
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data[i]._state = Bucket::Empty;
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Bucket* oldData = oldAllocation.Get();
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FindPositionResult pos;
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for (int32 i = 0; i < _size; i++)
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{
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Bucket& oldBucket = oldData[i];
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if (oldBucket.IsOccupied())
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{
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FindPosition(oldBucket.Key, pos);
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Bucket* bucket = &_allocation.Get()[pos.FreeSlotIndex];
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Memory::MoveItems(&bucket->Key, &oldBucket.Key, 1);
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Memory::MoveItems(&bucket->Value, &oldBucket.Value, 1);
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bucket->_state = Bucket::Occupied;
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}
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}
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for (int32 i = 0; i < _size; i++)
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oldData[i].Free();
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}
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_deletedCount = 0;
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}
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};
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