Refactor material shaders generator to use modular features as extensions
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@@ -162,6 +162,13 @@ void ForwardShadingFeature::Generate(GeneratorData& data)
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data.ResourcesCount = SRVs;
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}
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void DeferredShadingFeature::Generate(GeneratorData& data)
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{
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data.Template = TEXT("Features/DeferredShading.hlsl");
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data.ConstantsSize = 0;
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data.ResourcesCount = 0;
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}
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void TessellationFeature::Generate(GeneratorData& data)
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{
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data.Template = TEXT("Features/Tessellation.hlsl");
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@@ -43,6 +43,14 @@ struct ForwardShadingFeature : MaterialShaderFeature
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#endif
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};
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// Material shader feature that add support for Deferred shading inside the material shader.
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struct DeferredShadingFeature : MaterialShaderFeature
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{
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#if USE_EDITOR
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static void Generate(GeneratorData& data);
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#endif
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};
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// Material shader feature that adds geometry hardware tessellation (using Hull and Domain shaders).
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struct TessellationFeature : MaterialShaderFeature
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{
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