diff --git a/Content/Editor/Scripting/ScriptTemplate.cs b/Content/Editor/Scripting/ScriptTemplate.cs
index c9ae5068e..2a150306d 100644
--- a/Content/Editor/Scripting/ScriptTemplate.cs
+++ b/Content/Editor/Scripting/ScriptTemplate.cs
@@ -4,23 +4,30 @@ using FlaxEngine;
namespace %namespace%
{
+ ///
+ /// %class% Script.
+ ///
public class %class% : Script
{
+ ///
public override void OnStart()
{
// Here you can add code that needs to be called when script is created, just before the first game update
}
-
+
+ ///
public override void OnEnable()
{
// Here you can add code that needs to be called when script is enabled (eg. register for events)
}
+ ///
public override void OnDisable()
{
// Here you can add code that needs to be called when script is disabled (eg. unregister from events)
}
+ ///
public override void OnUpdate()
{
// Here you can add code that needs to be called every frame