diff --git a/Content/Editor/Scripting/ScriptTemplate.cs b/Content/Editor/Scripting/ScriptTemplate.cs index c9ae5068e..2a150306d 100644 --- a/Content/Editor/Scripting/ScriptTemplate.cs +++ b/Content/Editor/Scripting/ScriptTemplate.cs @@ -4,23 +4,30 @@ using FlaxEngine; namespace %namespace% { + /// + /// %class% Script. + /// public class %class% : Script { + /// public override void OnStart() { // Here you can add code that needs to be called when script is created, just before the first game update } - + + /// public override void OnEnable() { // Here you can add code that needs to be called when script is enabled (eg. register for events) } + /// public override void OnDisable() { // Here you can add code that needs to be called when script is disabled (eg. unregister from events) } + /// public override void OnUpdate() { // Here you can add code that needs to be called every frame