GetChildAt should do it in reverse order to respect z order
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@@ -274,7 +274,7 @@ namespace FlaxEngine.GUI
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public int GetChildIndexAt(Vector2 point)
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{
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int result = -1;
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for (int i = 0; i < _children.Count; i++)
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for (int i = _children.Count - 1; i >= 0; i--)
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{
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var child = _children[i];
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@@ -296,7 +296,7 @@ namespace FlaxEngine.GUI
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public Control GetChildAt(Vector2 point)
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{
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Control result = null;
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for (int i = 0; i < _children.Count; i++)
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for (int i = _children.Count - 1; i >= 0; i--)
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{
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var child = _children[i];
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@@ -322,7 +322,7 @@ namespace FlaxEngine.GUI
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throw new ArgumentNullException(nameof(isValid));
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Control result = null;
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for (int i = 0; i < _children.Count; i++)
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for (int i = _children.Count - 1; i >= 0; i--)
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{
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var child = _children[i];
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@@ -344,7 +344,7 @@ namespace FlaxEngine.GUI
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public Control GetChildAtRecursive(Vector2 point)
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{
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Control result = null;
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for (int i = 0; i < _children.Count; i++)
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for (int i = _children.Count - 1; i >= 0; i--)
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{
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var child = _children[i];
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