GetChildAt should do it in reverse order to respect z order

This commit is contained in:
stefnotch
2021-04-18 09:49:25 +02:00
parent 0d422ec169
commit 08d08133c1

View File

@@ -274,7 +274,7 @@ namespace FlaxEngine.GUI
public int GetChildIndexAt(Vector2 point)
{
int result = -1;
for (int i = 0; i < _children.Count; i++)
for (int i = _children.Count - 1; i >= 0; i--)
{
var child = _children[i];
@@ -296,7 +296,7 @@ namespace FlaxEngine.GUI
public Control GetChildAt(Vector2 point)
{
Control result = null;
for (int i = 0; i < _children.Count; i++)
for (int i = _children.Count - 1; i >= 0; i--)
{
var child = _children[i];
@@ -322,7 +322,7 @@ namespace FlaxEngine.GUI
throw new ArgumentNullException(nameof(isValid));
Control result = null;
for (int i = 0; i < _children.Count; i++)
for (int i = _children.Count - 1; i >= 0; i--)
{
var child = _children[i];
@@ -344,7 +344,7 @@ namespace FlaxEngine.GUI
public Control GetChildAtRecursive(Vector2 point)
{
Control result = null;
for (int i = 0; i < _children.Count; i++)
for (int i = _children.Count - 1; i >= 0; i--)
{
var child = _children[i];