Refactor draw calls drawing to use single objects buffer and better materials batching

This commit is contained in:
Wojtek Figat
2024-07-02 00:52:22 +02:00
parent 78f3248ac9
commit 08ef7c93ea
35 changed files with 491 additions and 442 deletions

View File

@@ -48,7 +48,7 @@ DrawPass MaterialComplexityMaterialShader::WrapperShader::GetDrawModes() const
void MaterialComplexityMaterialShader::WrapperShader::Bind(BindParameters& params)
{
auto& drawCall = *params.FirstDrawCall;
auto& drawCall = *params.DrawCall;
// Get original material from the draw call
IMaterial* material = nullptr;