Refactor draw calls drawing to use single objects buffer and better materials batching
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@@ -849,6 +849,7 @@ bool GlobalSurfaceAtlasPass::Render(RenderContext& renderContext, GPUContext* co
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// Clear draw calls list
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renderContextTiles.List->DrawCalls.Clear();
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renderContextTiles.List->BatchedDrawCalls.Clear();
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renderContextTiles.List->ObjectBuffer.Clear();
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drawCallsListGBuffer.Indices.Clear();
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drawCallsListGBuffer.PreBatchedDrawCalls.Clear();
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drawCallsListGBufferNoDecals.Indices.Clear();
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