Refactor draw calls drawing to use single objects buffer and better materials batching
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@@ -461,7 +461,7 @@ bool MaterialGenerator::Generate(WriteStream& source, MaterialInfo& materialInfo
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switch (baseLayer->Domain)
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{
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case MaterialDomain::Surface:
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srv = 2; // Skinning Bones + Prev Bones
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srv = 3; // Objects + Skinning Bones + Prev Bones
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break;
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case MaterialDomain::Decal:
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srv = 1; // Depth buffer
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