Add more improvements to usability of memory profiler

This commit is contained in:
Wojtek Figat
2025-06-06 22:40:43 +02:00
parent e8b60060ab
commit 091f76bbf2
8 changed files with 63 additions and 20 deletions

View File

@@ -16,6 +16,7 @@
#include "Engine/Graphics/Textures/GPUTexture.h"
#include "Engine/Level/Scene/Scene.h"
#include "Engine/Profiler/ProfilerCPU.h"
#include "Engine/Profiler/ProfilerMemory.h"
#include "Engine/Renderer/GlobalSignDistanceFieldPass.h"
#include "Engine/Renderer/GI/GlobalSurfaceAtlasPass.h"
@@ -290,6 +291,7 @@ void Terrain::SetCollisionLOD(int32 value)
void Terrain::SetPhysicalMaterials(const Array<JsonAssetReference<PhysicalMaterial>, FixedAllocation<8>>& value)
{
PROFILE_MEM(LevelTerrain);
_physicalMaterials = value;
_physicalMaterials.Resize(8);
JsonAsset* materials[8];
@@ -431,6 +433,7 @@ void Terrain::Setup(int32 lodCount, int32 chunkSize)
void Terrain::AddPatches(const Int2& numberOfPatches)
{
PROFILE_MEM(LevelTerrain);
if (_chunkSize == 0)
Setup();
_patches.ClearDelete();
@@ -470,6 +473,7 @@ void Terrain::AddPatch(const Int2& patchCoord)
LOG(Warning, "Cannot add patch at {0}x{1}. The patch at the given location already exists.", patchCoord.X, patchCoord.Y);
return;
}
PROFILE_MEM(LevelTerrain);
if (_chunkSize == 0)
Setup();
@@ -726,6 +730,8 @@ void Terrain::Serialize(SerializeStream& stream, const void* otherObj)
void Terrain::Deserialize(DeserializeStream& stream, ISerializeModifier* modifier)
{
PROFILE_MEM(LevelTerrain);
// Base
Actor::Deserialize(stream, modifier);