Refactor 3d audio for good spatial sound quality
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@@ -26,8 +26,7 @@ public:
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void Source_VolumeChanged(AudioSource* source) override;
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void Source_PitchChanged(AudioSource* source) override;
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void Source_IsLoopingChanged(AudioSource* source) override;
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void Source_MinDistanceChanged(AudioSource* source) override;
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void Source_AttenuationChanged(AudioSource* source) override;
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void Source_SpatialSetupChanged(AudioSource* source) override;
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void Source_ClipLoaded(AudioSource* source) override;
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void Source_Cleanup(AudioSource* source) override;
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void Source_Play(AudioSource* source) override;
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