Refactor 3d audio for good spatial sound quality

This commit is contained in:
Wojtek Figat
2023-04-20 14:54:12 +02:00
parent 8c638e7947
commit 094a3cfe5a
14 changed files with 86 additions and 156 deletions

View File

@@ -26,8 +26,7 @@ public:
void Source_VolumeChanged(AudioSource* source) override;
void Source_PitchChanged(AudioSource* source) override;
void Source_IsLoopingChanged(AudioSource* source) override;
void Source_MinDistanceChanged(AudioSource* source) override;
void Source_AttenuationChanged(AudioSource* source) override;
void Source_SpatialSetupChanged(AudioSource* source) override;
void Source_ClipLoaded(AudioSource* source) override;
void Source_Cleanup(AudioSource* source) override;
void Source_Play(AudioSource* source) override;