Fix odd typo in DDGI inactive probes flood fill
This commit is contained in:
@@ -595,7 +595,7 @@ bool DynamicDiffuseGlobalIlluminationPass::RenderInner(RenderContext& renderCont
|
||||
{
|
||||
PROFILE_GPU_CPU_NAMED("Update Inactive Probes");
|
||||
context->BindUA(0, ddgiData.Result.ProbesData);
|
||||
int32 iterations = Math::Min(probesCounts.MaxValue() - 1, DDGI_PROBE_EMPTY_AREA_DENSITY) * 10;
|
||||
int32 iterations = Math::Min(probesCounts.MaxValue() - 1, DDGI_PROBE_EMPTY_AREA_DENSITY);
|
||||
for (int32 i = 0; i < iterations; i++)
|
||||
context->Dispatch(_csUpdateInactiveProbes, threadGroupsX, 1, 1);
|
||||
context->ResetUA();
|
||||
|
||||
Reference in New Issue
Block a user