From 0975ac2a251a56b13e82a10b3d31a70ae5e0193e Mon Sep 17 00:00:00 2001 From: Wojtek Figat Date: Mon, 5 Jan 2026 18:02:05 +0100 Subject: [PATCH] Fix odd typo in DDGI inactive probes flood fill --- Source/Engine/Renderer/GI/DynamicDiffuseGlobalIllumination.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Engine/Renderer/GI/DynamicDiffuseGlobalIllumination.cpp b/Source/Engine/Renderer/GI/DynamicDiffuseGlobalIllumination.cpp index 0b0d9a365..973f91b3d 100644 --- a/Source/Engine/Renderer/GI/DynamicDiffuseGlobalIllumination.cpp +++ b/Source/Engine/Renderer/GI/DynamicDiffuseGlobalIllumination.cpp @@ -595,7 +595,7 @@ bool DynamicDiffuseGlobalIlluminationPass::RenderInner(RenderContext& renderCont { PROFILE_GPU_CPU_NAMED("Update Inactive Probes"); context->BindUA(0, ddgiData.Result.ProbesData); - int32 iterations = Math::Min(probesCounts.MaxValue() - 1, DDGI_PROBE_EMPTY_AREA_DENSITY) * 10; + int32 iterations = Math::Min(probesCounts.MaxValue() - 1, DDGI_PROBE_EMPTY_AREA_DENSITY); for (int32 i = 0; i < iterations; i++) context->Dispatch(_csUpdateInactiveProbes, threadGroupsX, 1, 1); context->ResetUA();