Add UImode switch to prefab window.
This commit is contained in:
@@ -355,13 +355,22 @@ namespace FlaxEditor.Windows.Assets
|
||||
private void OnPrefabOpened()
|
||||
{
|
||||
_viewport.Prefab = _asset;
|
||||
_viewport.UpdateGizmoMode();
|
||||
if (Editor.ProjectCache.TryGetCustomData($"UIMode:{_asset.ID}", out bool value))
|
||||
_viewport.SetInitialUIMode(value);
|
||||
else
|
||||
_viewport.SetInitialUIMode(false);
|
||||
_viewport.UIModeToggled += OnUIModeToggled;
|
||||
Graph.MainActor = _viewport.Instance;
|
||||
Selection.Clear();
|
||||
Select(Graph.Main);
|
||||
Graph.Root.TreeNode.Expand(true);
|
||||
}
|
||||
|
||||
private void OnUIModeToggled(bool value)
|
||||
{
|
||||
Editor.ProjectCache.SetCustomData($"UIMode:{_asset.ID}", value);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Save()
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user