diff --git a/Content/Editor/Scripting/ScriptTemplate.cs b/Content/Editor/Scripting/ScriptTemplate.cs
index 2a150306d..663acf05f 100644
--- a/Content/Editor/Scripting/ScriptTemplate.cs
+++ b/Content/Editor/Scripting/ScriptTemplate.cs
@@ -2,35 +2,35 @@
using System.Collections.Generic;
using FlaxEngine;
-namespace %namespace%
+namespace %namespace%;
+
+///
+/// %class% Script.
+///
+public class %class% : Script
{
- ///
- /// %class% Script.
- ///
- public class %class% : Script
+ ///
+ public override void OnStart()
{
- ///
- public override void OnStart()
- {
- // Here you can add code that needs to be called when script is created, just before the first game update
- }
-
- ///
- public override void OnEnable()
- {
- // Here you can add code that needs to be called when script is enabled (eg. register for events)
- }
+ // Here you can add code that needs to be called when script is created, just before the first game update
+ }
+
+ ///
+ public override void OnEnable()
+ {
+ // Here you can add code that needs to be called when script is enabled (eg. register for events)
+ }
- ///
- public override void OnDisable()
- {
- // Here you can add code that needs to be called when script is disabled (eg. unregister from events)
- }
+ ///
+ public override void OnDisable()
+ {
+ // Here you can add code that needs to be called when script is disabled (eg. unregister from events)
+ }
- ///
- public override void OnUpdate()
- {
- // Here you can add code that needs to be called every frame
- }
+ ///
+ public override void OnUpdate()
+ {
+ // Here you can add code that needs to be called every frame
}
}
+