Merge branch 'cs-script-namespace' of https://github.com/Tryibion/FlaxEngine into Tryibion-cs-script-namespace

This commit is contained in:
Wojtek Figat
2023-10-04 17:36:10 +02:00

View File

@@ -2,35 +2,35 @@
using System.Collections.Generic; using System.Collections.Generic;
using FlaxEngine; using FlaxEngine;
namespace %namespace% namespace %namespace%;
/// <summary>
/// %class% Script.
/// </summary>
public class %class% : Script
{ {
/// <summary> /// <inheritdoc/>
/// %class% Script. public override void OnStart()
/// </summary>
public class %class% : Script
{ {
/// <inheritdoc/> // Here you can add code that needs to be called when script is created, just before the first game update
public override void OnStart() }
{
// Here you can add code that needs to be called when script is created, just before the first game update /// <inheritdoc/>
} public override void OnEnable()
{
/// <inheritdoc/> // Here you can add code that needs to be called when script is enabled (eg. register for events)
public override void OnEnable() }
{
// Here you can add code that needs to be called when script is enabled (eg. register for events)
}
/// <inheritdoc/> /// <inheritdoc/>
public override void OnDisable() public override void OnDisable()
{ {
// Here you can add code that needs to be called when script is disabled (eg. unregister from events) // Here you can add code that needs to be called when script is disabled (eg. unregister from events)
} }
/// <inheritdoc/> /// <inheritdoc/>
public override void OnUpdate() public override void OnUpdate()
{ {
// Here you can add code that needs to be called every frame // Here you can add code that needs to be called every frame
}
} }
} }