diff --git a/Source/Editor/CustomEditors/Editors/AssetRefEditor.cs b/Source/Editor/CustomEditors/Editors/AssetRefEditor.cs index e9c405207..5a0d67d7d 100644 --- a/Source/Editor/CustomEditors/Editors/AssetRefEditor.cs +++ b/Source/Editor/CustomEditors/Editors/AssetRefEditor.cs @@ -95,7 +95,7 @@ namespace FlaxEditor.CustomEditors.Editors if (assetReference != null) { if (assetReference.UseSmallPicker) - height = 32; + height = 36; if (string.IsNullOrEmpty(assetReference.TypeName)) { } diff --git a/Source/Editor/CustomEditors/Editors/GuidEditor.cs b/Source/Editor/CustomEditors/Editors/GuidEditor.cs index 1d51ec1c4..b6d648474 100644 --- a/Source/Editor/CustomEditors/Editors/GuidEditor.cs +++ b/Source/Editor/CustomEditors/Editors/GuidEditor.cs @@ -36,7 +36,7 @@ namespace FlaxEditor.CustomEditors.Editors float height = 48; if (assetReference.UseSmallPicker) - height = 32; + height = 36; if (string.IsNullOrEmpty(assetReference.TypeName)) { diff --git a/Source/Engine/Animations/Graph/AnimGraph.cpp b/Source/Engine/Animations/Graph/AnimGraph.cpp index a4424e922..eda4dfca6 100644 --- a/Source/Engine/Animations/Graph/AnimGraph.cpp +++ b/Source/Engine/Animations/Graph/AnimGraph.cpp @@ -280,7 +280,7 @@ void AnimGraphExecutor::Update(AnimGraphInstanceData& data, float dt) context.EmptyNodes.Length = 0.0f; context.EmptyNodes.Nodes.Resize(_skeletonNodesCount, false); for (int32 i = 0; i < _skeletonNodesCount; i++) - context.EmptyNodes.Nodes[i] = skeleton.Nodes[i].LocalTransform; + context.EmptyNodes.Nodes.Get()[i] = skeleton.Nodes.Get()[i].LocalTransform; } // Update the animation graph and gather skeleton nodes transformations in nodes local space