Add Render Layers to Camera and Render View for masking objects during rendering
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@@ -37,6 +37,21 @@
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#include "Engine/Engine/CommandLine.h"
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#endif
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bool LayersMask::HasLayer(const StringView& layerName) const
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{
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return HasLayer(Level::GetLayerIndex(layerName));
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}
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bool LayersMask::operator==(const LayersMask& other) const
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{
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return Mask == other.Mask;
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}
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bool LayersMask::operator!=(const LayersMask& other) const
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{
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return Mask != other.Mask;
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}
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enum class SceneEventType
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{
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OnSceneSaving = 0,
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@@ -674,6 +689,20 @@ int32 Level::GetNonEmptyLayerNamesCount()
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return result + 1;
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}
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int32 Level::GetLayerIndex(const StringView& layer)
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{
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int32 result = -1;
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for (int32 i = 0; i < 32; i++)
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{
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if (Layers[i] == layer)
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{
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result = i;
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break;
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}
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}
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return result;
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}
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void Level::callActorEvent(ActorEventType eventType, Actor* a, Actor* b)
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{
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PROFILE_CPU();
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