Fix networked objects dirtying for replication
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@@ -167,7 +167,7 @@ void NetworkReplicationGridNode::AddObject(NetworkReplicationHierarchyObject obj
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cell->MinCullDistance = obj.CullDistance;
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}
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cell->Node->AddObject(obj);
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_objectToCell[obj.Object] = coord;
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_objectToCell[obj.Object.Get()] = coord;
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// Cache minimum culling distance for a whole cell to skip it at once
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cell->MinCullDistance = Math::Min(cell->MinCullDistance, obj.CullDistance);
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@@ -176,12 +176,10 @@ void NetworkReplicationGridNode::AddObject(NetworkReplicationHierarchyObject obj
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bool NetworkReplicationGridNode::RemoveObject(ScriptingObject* obj)
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{
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Int3 coord;
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if (!_objectToCell.TryGet(obj, coord))
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{
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return false;
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}
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if (_children[coord].Node->RemoveObject(obj))
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{
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_objectToCell.Remove(obj);
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@@ -195,12 +193,10 @@ bool NetworkReplicationGridNode::RemoveObject(ScriptingObject* obj)
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bool NetworkReplicationGridNode::GetObject(ScriptingObject* obj, NetworkReplicationHierarchyObject& result)
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{
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Int3 coord;
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if (!_objectToCell.TryGet(obj, coord))
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{
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return false;
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}
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if (_children[coord].Node->GetObject(obj, result))
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{
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return true;
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@@ -208,6 +204,16 @@ bool NetworkReplicationGridNode::GetObject(ScriptingObject* obj, NetworkReplicat
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return false;
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}
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bool NetworkReplicationGridNode::DirtyObject(ScriptingObject* obj)
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{
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Int3 coord;
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if (_objectToCell.TryGet(obj, coord))
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{
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return _children[coord].Node->DirtyObject(obj);
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}
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return NetworkReplicationNode::DirtyObject(obj);
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}
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void NetworkReplicationGridNode::Update(NetworkReplicationHierarchyUpdateResult* result)
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{
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CHECK(result);
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