Adjustments
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@@ -42,7 +42,7 @@ struct RendererDirectionalLightData
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float ContactShadowsLength;
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ShadowsCastingMode ShadowsMode;
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void SetupLightData(LightData* data, const RenderView& view, bool useShadow) const;
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void SetupLightData(LightData* data, bool useShadow) const;
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};
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struct RendererSpotLightData
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@@ -80,7 +80,7 @@ struct RendererSpotLightData
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GPUTexture* IESTexture;
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void SetupLightData(LightData* data, const RenderView& view, bool useShadow) const;
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void SetupLightData(LightData* data, bool useShadow) const;
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};
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struct RendererPointLightData
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@@ -114,7 +114,7 @@ struct RendererPointLightData
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GPUTexture* IESTexture;
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void SetupLightData(LightData* data, const RenderView& view, bool useShadow) const;
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void SetupLightData(LightData* data, bool useShadow) const;
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};
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struct RendererSkyLightData
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@@ -132,7 +132,7 @@ struct RendererSkyLightData
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CubeTexture* Image;
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void SetupLightData(LightData* data, const RenderView& view, bool useShadow) const;
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void SetupLightData(LightData* data, bool useShadow) const;
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};
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/// <summary>
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