Refactor UI Control actor active state mirroring in UI via Visible properties rather than unlinked from parent
#2242 #851
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@@ -30,7 +30,7 @@ protected:
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void OnBeginPlay() override;
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void OnEndPlay() override;
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void OnOrderInParentChanged() override;
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void OnActiveInTreeChanged() override;
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void OnActiveChanged() override;
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private:
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#if !COMPILE_WITHOUT_CSHARP
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