Fix CSM split point when using 3 cascades
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@@ -530,7 +530,7 @@ void ShadowsPass::RenderShadow(RenderContext& renderContext, RendererDirectional
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}
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else if (csmCount == 3)
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{
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cascadeSplits[0] = minDistance + splitDistance0 * maxDistance;
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cascadeSplits[0] = minDistance + splitDistance1 * maxDistance;
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cascadeSplits[1] = minDistance + splitDistance2 * maxDistance;
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cascadeSplits[2] = minDistance + splitDistance3 * maxDistance;
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}
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