Fix CSM split point when using 3 cascades

This commit is contained in:
Wojciech Figat
2022-07-29 15:55:26 +02:00
parent 4b6e75c0af
commit 0ac91fa34d

View File

@@ -530,7 +530,7 @@ void ShadowsPass::RenderShadow(RenderContext& renderContext, RendererDirectional
}
else if (csmCount == 3)
{
cascadeSplits[0] = minDistance + splitDistance0 * maxDistance;
cascadeSplits[0] = minDistance + splitDistance1 * maxDistance;
cascadeSplits[1] = minDistance + splitDistance2 * maxDistance;
cascadeSplits[2] = minDistance + splitDistance3 * maxDistance;
}