_windows window and tab dragging done

This commit is contained in:
2025-01-19 21:56:10 +02:00
parent 28957fea3e
commit 0aefdf4411
10 changed files with 438 additions and 160 deletions

View File

@@ -7,10 +7,20 @@
#include "Engine/Core/Collections/Array.h"
#include "Engine/Platform/WindowsManager.h"
#include "Engine/Platform/Win32/IncludeWindowsHeaders.h"
#include "Engine/Input/Mouse.h"
#include <SDL3/SDL_hints.h>
#include <SDL3/SDL_init.h>
#include <SDL3/SDL_system.h>
#include <SDL3/SDL_timer.h>
#include "SDLInput.h"
#include <Engine/Core/Log.h>
#if true
Window* draggedWindow = nullptr;
Float2 draggedWindowStartPosition = Float2::Zero;
Float2 draggedWindowMousePosition = Float2::Zero;
// The events for releasing the mouse during window dragging are missing, handle the mouse release event here
bool SDLCALL SDLPlatform::EventMessageHook(void* userdata, MSG* msg)
@@ -31,23 +41,73 @@ bool SDLCALL SDLPlatform::EventMessageHook(void* userdata, MSG* msg)
ASSERT((window) != nullptr); \
} while (false)
if (draggedWindow != nullptr)
{
LOG(Info, "event hook message: {}", msg->message);
}
if (msg->message == WM_NCLBUTTONDOWN)
{
Window* window;
GET_WINDOW_WITH_HWND(window, msg->hwnd);
draggedWindow = window;
draggedWindowStartPosition = draggedWindow->GetClientPosition();
draggedWindowMousePosition.X = static_cast<float>(static_cast<LONG>(WINDOWS_GET_X_LPARAM(msg->lParam)));
draggedWindowMousePosition.Y = static_cast<float>(static_cast<LONG>(WINDOWS_GET_Y_LPARAM(msg->lParam)));
draggedWindowMousePosition -= draggedWindowStartPosition;
//auto hit = static_cast<WindowHitCodes>(msg->wParam);
//if (SDLPlatform::CheckWindowDragging(window, hit))
// return false;
//bool result = false;
//window->OnLeftButtonHit(static_cast<WindowHitCodes>(msg->wParam), result);
//if (result)
// return false;
auto hit = static_cast<WindowHitCodes>(msg->wParam);
if (SDLPlatform::CheckWindowDragging(window, hit))
return false;
//::ClientToScreen(static_cast<HWND>(window->GetNativePtr()), &p);
//const Float2 mousePos(static_cast<float>(p.x), static_cast<float>(p.y));
SDL_Event event{0};
event.button.type = SDL_EVENT_MOUSE_BUTTON_DOWN;
event.button.down = true;
event.button.timestamp = SDL_GetTicksNS();
event.button.windowID = SDL_GetWindowID(window->GetSDLWindow());
event.button.button = SDL_BUTTON_LEFT;
event.button.clicks = 1;
event.button.x = draggedWindowMousePosition.X;
event.button.y = draggedWindowMousePosition.Y;
SDL_PushEvent(&event);
}
/*else if (msg->message == WM_NCLBUTTONUP || msg->message == WM_CAPTURECHANGED)
{
windowDragging = false;
Window* window;
GET_WINDOW_WITH_HWND(window, msg->hwnd);
SDL_Event event{ 0 };
event.button.type = SDL_EVENT_MOUSE_BUTTON_UP;
event.button.down = false;
event.button.timestamp = SDL_GetTicksNS();
event.button.windowID = SDL_GetWindowID(window->GetSDLWindow());
event.button.button = SDL_BUTTON_LEFT;
event.button.clicks = 1;
event.button.x = static_cast<float>(static_cast<LONG>(WINDOWS_GET_X_LPARAM(msg->lParam)));
event.button.y = static_cast<float>(static_cast<LONG>(WINDOWS_GET_Y_LPARAM(msg->lParam)));
SDL_PushEvent(&event);
}*/
return true;
#undef GET_WINDOW_WITH_HWND
}
#endif
bool SDLPlatform::InitPlatform()
{
#if true
// Workaround required for handling window dragging events properly for DockHintWindow
SDL_SetWindowsMessageHook(&EventMessageHook, nullptr);
#endif
if (WindowsPlatform::Init())
return true;