Add HDR env probes support

This commit is contained in:
Wojciech Figat
2022-07-19 10:33:52 +02:00
parent b184650835
commit 0af86d8cb8
5 changed files with 37 additions and 21 deletions

View File

@@ -69,6 +69,12 @@ public:
API_FIELD(Attributes = "EditorOrder(1500), EditorDisplay(\"Quality\")")
ProbeCubemapResolution DefaultProbeResolution = ProbeCubemapResolution::_128;
/// <summary>
/// If checked, Environment Probes will use HDR texture format. Improves quality in very bright scenes at cost of higher memory usage.
/// </summary>
API_FIELD(Attributes = "EditorOrder(1502), EditorDisplay(\"Quality\")")
bool UeeHDRProbes = false;
/// <summary>
/// If checked, enables Global SDF rendering. This can be used in materials, shaders, and particles.
/// </summary>