Add HDR env probes support
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@@ -69,6 +69,12 @@ public:
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API_FIELD(Attributes = "EditorOrder(1500), EditorDisplay(\"Quality\")")
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ProbeCubemapResolution DefaultProbeResolution = ProbeCubemapResolution::_128;
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/// <summary>
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/// If checked, Environment Probes will use HDR texture format. Improves quality in very bright scenes at cost of higher memory usage.
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/// </summary>
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API_FIELD(Attributes = "EditorOrder(1502), EditorDisplay(\"Quality\")")
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bool UeeHDRProbes = false;
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/// <summary>
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/// If checked, enables Global SDF rendering. This can be used in materials, shaders, and particles.
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/// </summary>
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