Add HDR env probes support
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@@ -533,7 +533,7 @@ GPUTexture* GPUTexture::ToStagingUpload() const
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return staging;
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}
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bool GPUTexture::Resize(int32 width, int32 height, int32 depth)
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bool GPUTexture::Resize(int32 width, int32 height, int32 depth, PixelFormat format)
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{
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// Validate texture is created
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if (!IsAllocated())
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@@ -543,11 +543,14 @@ bool GPUTexture::Resize(int32 width, int32 height, int32 depth)
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}
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auto desc = GetDescription();
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if (format == PixelFormat::Unknown)
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format = desc.Format;
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// Skip if size won't change
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if (desc.Width == width && desc.Height == height && desc.Depth == depth)
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if (desc.Width == width && desc.Height == height && desc.Depth == depth && desc.Format == format)
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return false;
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desc.Format = format;
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desc.Width = width;
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desc.Height = height;
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desc.Depth = depth;
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@@ -486,11 +486,12 @@ public:
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/// </summary>
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/// <param name="width">The width.</param>
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/// <param name="height">The height.</param>
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/// <param name="format">The new texture format. Use Unknown to remain texture format unchanged.</param>
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/// <returns>True if fails, otherwise false.</returns>
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API_FUNCTION() bool Resize(int32 width, int32 height)
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API_FUNCTION() bool Resize(int32 width, int32 height, PixelFormat format = PixelFormat::Unknown)
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{
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const auto depth = IsAllocated() ? Depth() : 1;
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return Resize(width, height, depth);
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return Resize(width, height, depth, format);
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}
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/// <summary>
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@@ -499,8 +500,9 @@ public:
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/// <param name="width">The width.</param>
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/// <param name="height">The height.</param>
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/// <param name="depth">The depth.</param>
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/// <param name="format">The new texture format. Use Unknown to remain texture format unchanged.</param>
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/// <returns>True if fails, otherwise false.</returns>
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API_FUNCTION() bool Resize(int32 width, int32 height, int32 depth);
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API_FUNCTION() bool Resize(int32 width, int32 height, int32 depth, PixelFormat format = PixelFormat::Unknown);
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public:
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/// <summary>
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