From 0b0115aa10d117d50652468cd81f64136c5a8545 Mon Sep 17 00:00:00 2001 From: Wojtek Figat Date: Fri, 29 Mar 2024 18:46:00 +0100 Subject: [PATCH] Fix missing scripting api --- Source/Engine/Graphics/Models/SkeletonData.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Source/Engine/Graphics/Models/SkeletonData.h b/Source/Engine/Graphics/Models/SkeletonData.h index c0e3d107f..16e2cf732 100644 --- a/Source/Engine/Graphics/Models/SkeletonData.h +++ b/Source/Engine/Graphics/Models/SkeletonData.h @@ -11,7 +11,7 @@ /// /// Describes a single skeleton node data. Used by the runtime. /// -API_STRUCT() struct SkeletonNode +API_STRUCT() struct FLAXENGINE_API SkeletonNode { DECLARE_SCRIPTING_TYPE_MINIMAL(SkeletonNode); @@ -34,7 +34,7 @@ API_STRUCT() struct SkeletonNode /// /// Describes a single skeleton bone data. Used by the runtime. Skeleton bones are subset of the skeleton nodes collection that are actually used by the skinned model meshes. /// -API_STRUCT() struct SkeletonBone +API_STRUCT() struct FLAXENGINE_API SkeletonBone { DECLARE_SCRIPTING_TYPE_MINIMAL(SkeletonBone); @@ -71,7 +71,7 @@ struct TIsPODType /// /// Bones are ordered so that parents always come first, allowing for hierarchical updates in a simple loop. /// -class SkeletonData +class FLAXENGINE_API SkeletonData { public: ///