diff --git a/Source/Engine/Core/Math/Vector3.cs b/Source/Engine/Core/Math/Vector3.cs
index 23b4b5368..3cb19fbaf 100644
--- a/Source/Engine/Core/Math/Vector3.cs
+++ b/Source/Engine/Core/Math/Vector3.cs
@@ -1765,7 +1765,7 @@ namespace FlaxEngine
///
///
/// index or -1 if all vectors in array are outside of
- private int GetClosest(ref Vector3[] InArray, float Tolerance)
+ private int GetClosest(ref Vector3[] InArray, Real Tolerance)
{
Vector3 self = this;
int FinalID = -1;
@@ -1786,7 +1786,7 @@ namespace FlaxEngine
///
///
/// index or -1 if all vectors in array are outside of
- private int GetClosest(ref System.Collections.Generic.List InList, float Tolerance)
+ private int GetClosest(ref System.Collections.Generic.List InList, Real Tolerance)
{
Vector3 self = this;
int FinalID = -1;
@@ -1807,7 +1807,7 @@ namespace FlaxEngine
///
///
///
- private void GetClosest(ref Vector3[] InArray, ref Vector3 OutVector, ref float OutDistance)
+ private void GetClosest(ref Vector3[] InArray, ref Vector3 OutVector, ref Real OutDistance)
{
Vector3 self = this;
float LastDistance = float.MaxValue;
@@ -1830,7 +1830,7 @@ namespace FlaxEngine
///
///
///
- private void GetClosest(ref System.Collections.Generic.List InList, ref Vector3 OutVector, ref float OutDistance)
+ private void GetClosest(ref System.Collections.Generic.List InList, ref Vector3 OutVector, ref Real OutDistance)
{
Vector3 self = this;
float LastDistance = float.MaxValue;