Fix Transform Node/Bone in replace mode when transform is identity
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@@ -636,7 +636,7 @@ void AnimGraphExecutor::ProcessGroupAnimation(Box* boxBase, Node* nodeBase, Valu
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transform.Scale = (Vector3)tryGetValue(node->GetBox(4), Vector3::One);
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// Skip if no change will be performed
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if (boneIndex < 0 || boneIndex >= _skeletonBonesCount || transformMode == BoneTransformMode::None || transform.IsIdentity())
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if (boneIndex < 0 || boneIndex >= _skeletonBonesCount || transformMode == BoneTransformMode::None || (transformMode == BoneTransformMode::Add && transform.IsIdentity()))
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{
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// Pass through the input
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value = Value::Null;
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@@ -1628,7 +1628,7 @@ void AnimGraphExecutor::ProcessGroupAnimation(Box* boxBase, Node* nodeBase, Valu
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transform.Scale = (Vector3)tryGetValue(node->GetBox(4), Vector3::One);
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// Skip if no change will be performed
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if (nodeIndex < 0 || nodeIndex >= _skeletonNodesCount || transformMode == BoneTransformMode::None || transform.IsIdentity())
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if (nodeIndex < 0 || nodeIndex >= _skeletonNodesCount || transformMode == BoneTransformMode::None || (transformMode == BoneTransformMode::Add && transform.IsIdentity()))
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{
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// Pass through the input
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value = Value::Null;
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