Fix new dynamic buffers to be actually dynamic
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@@ -89,6 +89,12 @@ void DynamicBuffer::Dispose()
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Data.Resize(0);
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}
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void DynamicStructuredBuffer::InitDesc(GPUBufferDescription& desc, int32 numElements)
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{
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desc = GPUBufferDescription::Structured(numElements, _stride, _isUnorderedAccess);
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desc.Usage = GPUResourceUsage::Dynamic;
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}
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DynamicTypedBuffer::DynamicTypedBuffer(uint32 initialCapacity, PixelFormat format, bool isUnorderedAccess, const String& name)
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: DynamicBuffer(initialCapacity, PixelFormatExtensions::SizeInBytes(format), name)
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, _format(format)
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@@ -101,5 +107,5 @@ void DynamicTypedBuffer::InitDesc(GPUBufferDescription& desc, int32 numElements)
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auto bufferFlags = GPUBufferFlags::ShaderResource;
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if (_isUnorderedAccess)
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bufferFlags |= GPUBufferFlags::UnorderedAccess;
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desc = GPUBufferDescription::Buffer(numElements * _stride, bufferFlags, _format, nullptr, _stride);
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desc = GPUBufferDescription::Buffer(numElements * _stride, bufferFlags, _format, nullptr, _stride, GPUResourceUsage::Dynamic);
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}
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