Fix new dynamic buffers to be actually dynamic

This commit is contained in:
Wojciech Figat
2022-04-21 12:08:23 +02:00
parent 8ed2bb4179
commit 0b6d3a313e
2 changed files with 8 additions and 5 deletions

View File

@@ -197,10 +197,7 @@ public:
protected:
// [DynamicBuffer]
void InitDesc(GPUBufferDescription& desc, int32 numElements) override
{
desc = GPUBufferDescription::Structured(numElements, _stride, _isUnorderedAccess);
}
void InitDesc(GPUBufferDescription& desc, int32 numElements) override;
};
/// <summary>