Fix new dynamic buffers to be actually dynamic
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@@ -197,10 +197,7 @@ public:
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protected:
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// [DynamicBuffer]
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void InitDesc(GPUBufferDescription& desc, int32 numElements) override
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{
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desc = GPUBufferDescription::Structured(numElements, _stride, _isUnorderedAccess);
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}
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void InitDesc(GPUBufferDescription& desc, int32 numElements) override;
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};
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/// <summary>
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