Add iOS platform (refactor Mac into shared Apple platform impl)
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@@ -208,6 +208,10 @@ bool CompileScriptsStep::Perform(CookingData& data)
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platform = TEXT("Mac");
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architecture = TEXT("ARM64");
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break;
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case BuildPlatform::iOSARM64:
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platform = TEXT("iOS");
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architecture = TEXT("ARM64");
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break;
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default:
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LOG(Error, "Unknown or unsupported build platform.");
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return true;
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@@ -534,6 +534,14 @@ bool ProcessShaderBase(CookAssetsStep::AssetCookData& data, ShaderAssetBase* ass
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COMPILE_PROFILE(Vulkan_SM5, SHADER_FILE_CHUNK_INTERNAL_VULKAN_SM5_CACHE);
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break;
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}
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#endif
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#if PLATFORM_TOOLS_IOS
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case BuildPlatform::iOSARM64:
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{
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const char* platformDefineName = "PLATFORM_IOS";
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COMPILE_PROFILE(Vulkan_SM5, SHADER_FILE_CHUNK_INTERNAL_VULKAN_SM5_CACHE);
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break;
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}
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#endif
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default:
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{
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