Add iOS platform (refactor Mac into shared Apple platform impl)

This commit is contained in:
Wojtek Figat
2023-03-15 20:57:44 +01:00
parent dc29ee180e
commit 0ba261d338
84 changed files with 2806 additions and 1623 deletions

View File

@@ -208,6 +208,10 @@ bool CompileScriptsStep::Perform(CookingData& data)
platform = TEXT("Mac");
architecture = TEXT("ARM64");
break;
case BuildPlatform::iOSARM64:
platform = TEXT("iOS");
architecture = TEXT("ARM64");
break;
default:
LOG(Error, "Unknown or unsupported build platform.");
return true;

View File

@@ -534,6 +534,14 @@ bool ProcessShaderBase(CookAssetsStep::AssetCookData& data, ShaderAssetBase* ass
COMPILE_PROFILE(Vulkan_SM5, SHADER_FILE_CHUNK_INTERNAL_VULKAN_SM5_CACHE);
break;
}
#endif
#if PLATFORM_TOOLS_IOS
case BuildPlatform::iOSARM64:
{
const char* platformDefineName = "PLATFORM_IOS";
COMPILE_PROFILE(Vulkan_SM5, SHADER_FILE_CHUNK_INTERNAL_VULKAN_SM5_CACHE);
break;
}
#endif
default:
{