Add iOS platform (refactor Mac into shared Apple platform impl)
This commit is contained in:
@@ -55,6 +55,7 @@ public class Audio : EngineModule
|
||||
options.CompileEnv.PreprocessorDefinitions.Add("AUDIO_API_PS5");
|
||||
break;
|
||||
case TargetPlatform.Mac:
|
||||
case TargetPlatform.iOS:
|
||||
useOpenAL = true;
|
||||
break;
|
||||
default: throw new InvalidPlatformException(options.Platform.Target);
|
||||
@@ -86,6 +87,7 @@ public class Audio : EngineModule
|
||||
options.Libraries.Add("OpenSLES");
|
||||
break;
|
||||
case TargetPlatform.Mac:
|
||||
case TargetPlatform.iOS:
|
||||
options.OutputFiles.Add(Path.Combine(depsRoot, "libopenal.a"));
|
||||
options.Libraries.Add("CoreAudio.framework");
|
||||
options.Libraries.Add("AudioUnit.framework");
|
||||
|
||||
Reference in New Issue
Block a user