Add iOS platform (refactor Mac into shared Apple platform impl)

This commit is contained in:
Wojtek Figat
2023-03-15 20:57:44 +01:00
parent dc29ee180e
commit 0ba261d338
84 changed files with 2806 additions and 1623 deletions

View File

@@ -55,6 +55,7 @@ public class Audio : EngineModule
options.CompileEnv.PreprocessorDefinitions.Add("AUDIO_API_PS5");
break;
case TargetPlatform.Mac:
case TargetPlatform.iOS:
useOpenAL = true;
break;
default: throw new InvalidPlatformException(options.Platform.Target);
@@ -86,6 +87,7 @@ public class Audio : EngineModule
options.Libraries.Add("OpenSLES");
break;
case TargetPlatform.Mac:
case TargetPlatform.iOS:
options.OutputFiles.Add(Path.Combine(depsRoot, "libopenal.a"));
options.Libraries.Add("CoreAudio.framework");
options.Libraries.Add("AudioUnit.framework");