Add iOS platform (refactor Mac into shared Apple platform impl)

This commit is contained in:
Wojtek Figat
2023-03-15 20:57:44 +01:00
parent dc29ee180e
commit 0ba261d338
84 changed files with 2806 additions and 1623 deletions

View File

@@ -0,0 +1,24 @@
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#if PLATFORM_LINUX || PLATFORM_MAC || PLATFORM_IOS
#include "Engine/Engine/Engine.h"
#include "Engine/Core/Types/StringBuilder.h"
int main(int argc, char* argv[])
{
// Join the arguments
StringBuilder args;
for (int i = 1; i < argc; i++)
{
args.Append(argv[i]);
if (i + 1 != argc)
args.Append(TEXT(' '));
}
args.Append(TEXT('\0'));
return Engine::Main(*args);
}
#endif