Add iOS platform (refactor Mac into shared Apple platform impl)
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@@ -4,7 +4,7 @@
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#if PLATFORM_WINDOWS || PLATFORM_UWP || PLATFORM_XBOX_ONE || PLATFORM_XBOX_SCARLETT
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#include "Win32/Win32Network.h"
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#elif PLATFORM_LINUX || PLATFORM_ANDROID || PLATFORM_MAC
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#elif PLATFORM_LINUX || PLATFORM_ANDROID || PLATFORM_MAC || PLATFORM_IOS
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#include "Unix/UnixNetwork.h"
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#elif PLATFORM_PS4
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#include "Platforms/PS4/Engine/Platform/PS4Network.h"
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@@ -12,8 +12,6 @@
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#include "Platforms/PS5/Engine/Platform/PS5Network.h"
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#elif PLATFORM_SWITCH
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#include "Platforms/Switch/Engine/Platform/SwitchNetwork.h"
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#elif PLATFORM_MAC
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#include "Mac/MacNetwork.h"
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#else
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#error Missing Network implementation!
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#endif
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