Add iOS platform (refactor Mac into shared Apple platform impl)
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@@ -786,6 +786,7 @@ void ShaderGenerator::ProcessGroupTools(Box* box, Node* node, Value& value)
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PLATFORM_CASE(9, "PLATFORM_SWITCH");
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PLATFORM_CASE(10, "PLATFORM_PS5");
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PLATFORM_CASE(11, "PLATFORM_MAC");
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PLATFORM_CASE(12, "PLATFORM_IOS");
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#undef PLATFORM_CASE
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break;
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}
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