Use in over ref modifier in Math functions input parameters

This commit is contained in:
2025-12-06 23:32:47 +02:00
parent 4e81749474
commit 0bb59994b1
136 changed files with 1824 additions and 1824 deletions

View File

@@ -177,7 +177,7 @@ namespace FlaxEditor.Viewport.Cameras
// Dolly
if (input.IsPanning || input.IsMoving || input.IsRotating)
{
Vector3.Transform(ref moveDelta, ref rotation, out Vector3 move);
Vector3.Transform(moveDelta, rotation, out Vector3 move);
position += move;
}
@@ -239,7 +239,7 @@ namespace FlaxEditor.Viewport.Cameras
Viewport.Pitch = pitch;
if (input.IsOrbiting)
{
float orbitRadius = Mathf.Max((float)Vector3.Distance(ref position, ref TargetPoint), 0.0001f);
float orbitRadius = Mathf.Max((float)Vector3.Distance(position, TargetPoint), 0.0001f);
Vector3 localPosition = Viewport.ViewDirection * (-1 * orbitRadius);
Viewport.ViewPosition = TargetPoint + localPosition;
}