Fix existing nested prefabs sync applying when updating base prefab changes
#1015
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@@ -82,12 +82,12 @@ public:
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private:
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#if USE_EDITOR
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typedef Array<class PrefabInstanceData> PrefabInstancesData;
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typedef Array<AssetReference<Prefab>> NestedPrefabsList;
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bool ApplyAllInternal(Actor* targetActor, bool linkTargetActorObjectToPrefab);
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bool ApplyAllInternal(Actor* targetActor, bool linkTargetActorObjectToPrefab, PrefabInstancesData& prefabInstancesData);
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bool UpdateInternal(const Array<SceneObject*>& defaultInstanceObjects, rapidjson_flax::StringBuffer& tmpBuffer);
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bool SyncChanges(const NestedPrefabsList& allPrefabs);
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bool SyncChangesInternal();
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void SyncNestedPrefabs(const NestedPrefabsList& allPrefabs);
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bool SyncChangesInternal(PrefabInstancesData& prefabInstancesData);
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void SyncNestedPrefabs(const NestedPrefabsList& allPrefabs, Array<PrefabInstancesData>& allPrefabsInstancesData) const;
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#endif
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void DeleteDefaultInstance();
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