diff --git a/Source/Engine/Profiler/ProfilerGPU.cpp b/Source/Engine/Profiler/ProfilerGPU.cpp index 615dd69ec..1ac51c83e 100644 --- a/Source/Engine/Profiler/ProfilerGPU.cpp +++ b/Source/Engine/Profiler/ProfilerGPU.cpp @@ -408,7 +408,7 @@ void GraphicsDumping::Print() // Timing and percentage of the frame const float percentage = item.Time * 100.0f / draw.Time; - sb.AppendFormat(TEXT("{:>4}% {:>5}ms "), Utilities::RoundTo1DecimalPlace(percentage), Utilities::RoundTo2DecimalPlaces(item.Time)); + sb.AppendFormat(TEXT("{:>5.2f}% {:>5.2f}ms "), Utilities::RoundTo1DecimalPlace(percentage), Utilities::RoundTo2DecimalPlaces(item.Time)); // Indent based on depth for (int32 depth = 1; depth < item.Depth; depth++)