From 0c5cb598759fc46fa140cbd735d294b4fb4b1d91 Mon Sep 17 00:00:00 2001 From: Wojtek Figat Date: Tue, 20 Jan 2026 13:23:11 +0100 Subject: [PATCH] Fix precision print in profile gpu dump command --- Source/Engine/Profiler/ProfilerGPU.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Engine/Profiler/ProfilerGPU.cpp b/Source/Engine/Profiler/ProfilerGPU.cpp index 615dd69ec..1ac51c83e 100644 --- a/Source/Engine/Profiler/ProfilerGPU.cpp +++ b/Source/Engine/Profiler/ProfilerGPU.cpp @@ -408,7 +408,7 @@ void GraphicsDumping::Print() // Timing and percentage of the frame const float percentage = item.Time * 100.0f / draw.Time; - sb.AppendFormat(TEXT("{:>4}% {:>5}ms "), Utilities::RoundTo1DecimalPlace(percentage), Utilities::RoundTo2DecimalPlaces(item.Time)); + sb.AppendFormat(TEXT("{:>5.2f}% {:>5.2f}ms "), Utilities::RoundTo1DecimalPlace(percentage), Utilities::RoundTo2DecimalPlaces(item.Time)); // Indent based on depth for (int32 depth = 1; depth < item.Depth; depth++)