From 0c645cbc78555e2b803d2ee50b47431082d10c7d Mon Sep 17 00:00:00 2001 From: Chandler Cox Date: Tue, 24 Dec 2024 12:12:59 -0600 Subject: [PATCH] Allow user to add splash image to splash screen. --- Source/Editor/Windows/SplashScreen.cpp | 67 ++++++++++++++++++++++++-- Source/Editor/Windows/SplashScreen.h | 3 ++ 2 files changed, 66 insertions(+), 4 deletions(-) diff --git a/Source/Editor/Windows/SplashScreen.cpp b/Source/Editor/Windows/SplashScreen.cpp index 49257d281..2c8cd2e21 100644 --- a/Source/Editor/Windows/SplashScreen.cpp +++ b/Source/Editor/Windows/SplashScreen.cpp @@ -214,6 +214,27 @@ void SplashScreen::Show() font->OnLoaded.Bind(this); } + // Load Splash image + String splashImagePath = String::Format(TEXT("{0}/{1}"), Globals::ProjectContentFolder, TEXT("SplashImage/SplashImage.flax")); +#if PLATFORM_WIN32 + splashImagePath.Replace('/', '\\'); +#else + splashImagePath.Replace('\\', '/'); +#endif + + auto texture = Content::LoadAsync(*splashImagePath); + if (texture == nullptr) + { + LOG(Info, "Cannot load splash Texture at {0}", splashImagePath); + } + else + { + if (texture->IsLoaded()) + OnTextureLoaded(texture); + else + texture->OnLoaded.Bind(this); + } + _window->Show(); } @@ -246,8 +267,19 @@ void SplashScreen::OnDraw() const float time = static_cast((DateTime::NowUTC() - _startTime).GetTotalSeconds()); // Background - const float lightBarHeight = 112 * s; - Render2D::FillRectangle(Rectangle(0, 0, width, 150 * s), Color::FromRGB(0x1C1C1C)); + float lightBarHeight = 112 * s; + if (_splashTexture != nullptr) + { + if (_splashTexture->IsLoaded()) + { + lightBarHeight = height - lightBarHeight; + Render2D::DrawTexture(_splashTexture, Rectangle(0, 0, width, height)); + } + } + else + { + Render2D::FillRectangle(Rectangle(0, 0, width, 150 * s), Color::FromRGB(0x1C1C1C)); + } Render2D::FillRectangle(Rectangle(0, lightBarHeight, width, height), Color::FromRGB(0x0C0C0C)); // Animated border @@ -276,10 +308,18 @@ void SplashScreen::OnDraw() for (int32 i = 0; i < 4 - static_cast(time * 2.0f) % 4; i++) subtitle += TEXT(' '); } - layout.Bounds = Rectangle(width - 224 * s, lightBarHeight - 39 * s, 220 * s, 35 * s); + if (_splashTexture != nullptr) + { + layout.Bounds = Rectangle(width - 224 * s, lightBarHeight + 2 * s, 220 * s, 35 * s); + layout.VerticalAlignment = TextAlignment::Near; + } + else + { + layout.Bounds = Rectangle(width - 224 * s, lightBarHeight - 39 * s, 220 * s, 35 * s); + layout.VerticalAlignment = TextAlignment::Far; + } layout.Scale = 1.0f; layout.HorizontalAlignment = TextAlignment::Far; - layout.VerticalAlignment = TextAlignment::Far; Render2D::DrawText(_subtitleFont, subtitle, Color::FromRGB(0x8C8C8C), layout); // Additional info @@ -307,3 +347,22 @@ void SplashScreen::OnFontLoaded(Asset* asset) _titleFont = font->CreateFont(35 * s); _subtitleFont = font->CreateFont(9 * s); } + +void SplashScreen::OnTextureLoaded(Asset* asset) +{ + ASSERT(asset && asset->IsLoaded()); + auto texture = (Texture*)asset; + + texture->OnLoaded.Unbind(this); + _splashTexture = texture; + + // Resize window to be larger if texture is being used. + auto desktopSize = Platform::GetDesktopSize(); + auto xSize = (desktopSize.X / (600.0f * 3.0f)) * 600.0f; + auto ySize = (desktopSize.Y / (200.0f * 3.0f)) * 200.0f; + + _window->SetClientSize(Float2(xSize, ySize)); + _width = _window->GetSize().X; + _height = _window->GetSize().Y; + _window->SetPosition((Platform::GetDesktopSize() - _window->GetSize()) / 2.0f); +} diff --git a/Source/Editor/Windows/SplashScreen.h b/Source/Editor/Windows/SplashScreen.h index c8f59432e..6c840975e 100644 --- a/Source/Editor/Windows/SplashScreen.h +++ b/Source/Editor/Windows/SplashScreen.h @@ -2,6 +2,7 @@ #pragma once +#include "Engine/Content/Assets/Texture.h" #include "Engine/Core/Types/DateTime.h" #include "Engine/Platform/Window.h" @@ -18,6 +19,7 @@ private: Window* _window = nullptr; Font* _titleFont = nullptr; Font* _subtitleFont = nullptr; + Texture* _splashTexture = nullptr; String _title; DateTime _startTime; String _infoText; @@ -78,4 +80,5 @@ private: void OnDraw(); bool HasLoadedFonts() const; void OnFontLoaded(Asset* asset); + void OnTextureLoaded(Asset* asset); };