diff --git a/Source/Engine/Level/Prefabs/Prefab.Apply.cpp b/Source/Engine/Level/Prefabs/Prefab.Apply.cpp index 1c6c337ce..45ec036bd 100644 --- a/Source/Engine/Level/Prefabs/Prefab.Apply.cpp +++ b/Source/Engine/Level/Prefabs/Prefab.Apply.cpp @@ -895,7 +895,10 @@ bool Prefab::ApplyAllInternal(Actor* targetActor, bool linkTargetActorObjectToPr for (int32 i = 0; i < sceneObjects->Count(); i++) { auto obj = sceneObjects.Value->At(i); - obj->PostLoad(); + if (obj) + { + obj->PostLoad(); + } } // Update transformations