From 0c74e2ff9d77b5952fff3a3e8f92a6fe9230b898 Mon Sep 17 00:00:00 2001 From: Wojtek Figat Date: Wed, 17 Mar 2021 18:29:15 +0100 Subject: [PATCH] Fix crash on prefab sync on instance with missing objects --- Source/Engine/Level/Prefabs/Prefab.Apply.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/Source/Engine/Level/Prefabs/Prefab.Apply.cpp b/Source/Engine/Level/Prefabs/Prefab.Apply.cpp index 1c6c337ce..45ec036bd 100644 --- a/Source/Engine/Level/Prefabs/Prefab.Apply.cpp +++ b/Source/Engine/Level/Prefabs/Prefab.Apply.cpp @@ -895,7 +895,10 @@ bool Prefab::ApplyAllInternal(Actor* targetActor, bool linkTargetActorObjectToPr for (int32 i = 0; i < sceneObjects->Count(); i++) { auto obj = sceneObjects.Value->At(i); - obj->PostLoad(); + if (obj) + { + obj->PostLoad(); + } } // Update transformations