Use fix from #3830 in particle and anim graphs too
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@@ -2553,9 +2553,15 @@ void AnimGraphExecutor::ProcessGroupFunction(Box* boxBase, Node* node, Value& va
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// Function Input
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case 1:
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{
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// Skip when graph is too small (eg. preview) and fallback with default value from the function graph
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if (context.GraphStack.Count() < 2)
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{
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value = tryGetValue(node->TryGetBox(1), Value::Zero);
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break;
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}
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// Find the function call
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AnimGraphNode* functionCallNode = nullptr;
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ASSERT(context.GraphStack.Count() >= 2);
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Graph* graph;
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for (int32 i = context.CallStack.Count() - 1; i >= 0; i--)
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{
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