Use fix from #3830 in particle and anim graphs too

This commit is contained in:
Wojtek Figat
2025-12-13 23:11:01 +01:00
parent 5bd9bce634
commit 0c887cd29e
3 changed files with 15 additions and 6 deletions

View File

@@ -790,7 +790,7 @@ void MaterialGenerator::ProcessGroupFunction(Box* box, Node* node, Value& value)
// Function Input
case 1:
{
// Check the stack count.If only 1 graph is present,
// Check the stack count. If only 1 graph is present,
// we are processing the graph in isolation (e.g., in the Editor Preview).
// In this case, we skip the caller-finding logic and use the node's default value.
if (_graphStack.Count() < 2)
@@ -802,9 +802,6 @@ void MaterialGenerator::ProcessGroupFunction(Box* box, Node* node, Value& value)
// Find the function call
Node* functionCallNode = nullptr;
// The original ASSERT has been effectively replaced by the 'if' above.
//ASSERT(_graphStack.Count() >= 2);
Graph* graph;
for (int32 i = _callStack.Count() - 1; i >= 0; i--)
{